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	<title>Grump Factory</title>
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	<description>A blog about movies, games, anime and other forms of entertainment.</description>
	<pubDate>Wed, 02 Jul 2008 05:14:09 +0000</pubDate>
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		<title>(grumplet) WALL-E: Domo Arigatou, Pixar~</title>
		<link>http://grumpfactory.wordpress.com/2008/07/02/grumplet-wall-e-domo-arigatou-pixar/</link>
		<comments>http://grumpfactory.wordpress.com/2008/07/02/grumplet-wall-e-domo-arigatou-pixar/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 05:14:09 +0000</pubDate>
		<dc:creator>John Mora</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[Grumplet]]></category>

		<category><![CDATA[John Mora]]></category>

		<category><![CDATA[WALL-E]]></category>

		<category><![CDATA[animated]]></category>

		<category><![CDATA[movie]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[sci-fi]]></category>

		<guid isPermaLink="false">http://grumpfactory.wordpress.com/?p=130</guid>
		<description><![CDATA[Hey! Hey, guys! WALL-E is here! HOORAY!


So I should hope I don&#8217;t have to educate anybody reading this about what WALL-E is about. BUT HERE I GO ANYWAYS. WALL-E is about the eponymous robot tirelessly slaving away on a deserted Earth to clean up the trash we all left behind. He lives a solitary existence [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Hey! Hey, guys! <em>WALL-E</em> is here! HOORAY!</p>
<p><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/soundmusic460.jpg" alt="THE GRUMPS ARE ALIIIIIIIIIIIIIIIVE" /></p>
<p><span id="more-130"></span></p>
<p>So I should hope I don&#8217;t have to educate anybody reading this about what <em>WALL-E</em> is about. BUT HERE I GO ANYWAYS. <em>WALL-E</em> is about the eponymous robot tirelessly slaving away on a deserted Earth to clean up the trash we all left behind. He lives a solitary existence until one day a ship briefly lands, leaving behind a sexy, stylish droid named EVE who is vastly technologically superior to WALL-E. Of course, this being a movie, WALL-E gets a huge crush on EVE and he starts trying to court her. Just as things are starting to warm up, EVE completes her mysterious objective and gets recollected by the ship. WALL-E, determined not to lose EVE, hitches a ride and sets into motion a series of events that will alter the destiny of the human race.</p>
<p>I&#8217;ll keep this article short, because there&#8217;s only so much interesting stuff you can write about a movie you adore. I LOVE <em>WALL-E</em>. And although it seems like I&#8217;m always saying this about Pixar movies, it&#8217;s even better than the one that came before it. I won&#8217;t pretend I have a great background (or any background, really) in silent movies, but it&#8217;s obvious that <em>WALL-E</em> tries to succeed for most of its length without resorting to spoken dialogue. There&#8217;s so much that can be conveyed through just gestures and the robots repeating their names. Sort of like mechanical Pokemon? The true art of animation, in my opinion, is to convey personality through just movement and expression. And Pixar seems to have that down cold. I&#8217;m not an expert on their past in shorts, but every one I&#8217;ve seen have featured no dialogue at all. The one that precedes this movie in theaters, <em>Presto</em>, is a gem itself, which feels like the writers took a cue from video game critical darling <em>Portal</em> in its concept. So much personality shines through that it&#8217;s almost sickening how much talent Pixar has at their disposal. And actually sickening thinking that they wasted so much effort on <em>Cars</em>.</p>
<p>But for a family movie, <em>WALL-E</em> is surprisingly bleak in setting. Earth is a withered husk. Everything is covered in dust and buildings are rotting away. Within the first five minutes we see a field full of dead WALL-E models that our WALL-E has no qualms about cannibalizing for spare parts. Humans have grown so technology dependent that they&#8217;ve become blubbering masses of fat that can barely move and have no concept of the world outside their own personal view-screen. Human interaction is completely cyberized. People will video-conference with someone sitting right next to them. And they place all their value and attention on self-gratification and material goods. Even eating food involves as little physical exertion as possible. (&#8221;It&#8217;s lunch&#8230; in a cup!&#8221;) What a bold fuckin&#8217; message for a movie aimed at an America where the waistline is expanding with no end in sight. Waiting in line for <em>WALL-E</em>, I took notice of how many of the kids (or their parents) going to see it looked overweight. It wasn&#8217;t a small amount. Even though redemption lies at the heart of <em>WALL-E</em>&#8217;s futuristic cynicsm, I bet Asimov would&#8217;ve watched the movie with a wry smirk.</p>
<p>So <em>WALL-E</em> is pretty much the complete package. Not only is it a crowd-pleasing romantic adventure, but it has themes and messages that resonate on a much deeper level. It says a lot about how universal a movie is when I can silently enjoy it alongside  the most middle-of-the-road movie-goer who is constantly laughing uproariously (even when no one else is). I also sort of feel like this movie was made just for me. I love entertainment where robots begin to develop human emotions. I will even defend <em>A.I.: Artificial Intelligence</em>, a movie that reduces me to a sobbing mess every time I see it. <em>WALL-E</em> isn&#8217;t so emotionally manipulative, but it did provoke some wetness in the eyes. <em>Ratatouille</em> couldn&#8217;t quite crack my top 10 last year, but I don&#8217;t expect <em>WALL-E</em> to suffer the same fate. Go see it. And for God&#8217;s sake, don&#8217;t leave during the credits! Have a little DIGNITY.</p>
<p><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/1209514589844.jpg" alt="kermit" /></p>
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			<media:title type="html">John Mora</media:title>
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			<media:title type="html">THE GRUMPS ARE ALIIIIIIIIIIIIIIIVE</media:title>
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		<title>Up, Up and Straight Up My Ass - The Incredible Hulk: HULK MEET LOW EXPECTATIONS</title>
		<link>http://grumpfactory.wordpress.com/2008/06/24/up-up-and-straight-up-my-ass-the-incredible-hulk-hulk-meet-low-expectations/</link>
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		<pubDate>Wed, 25 Jun 2008 01:37:33 +0000</pubDate>
		<dc:creator>John Mora</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[John Mora]]></category>

		<category><![CDATA[The Incredible Hulk]]></category>

		<category><![CDATA[Up, Up and Straight Up My Ass!]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[movie]]></category>

		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://grumpfactory.wordpress.com/?p=125</guid>
		<description><![CDATA[OK, I swear I will talk about this movie as much as possible without mentioning that Hulk. Although this is a reboot from that movie, I&#8217;ll give it as much consideration as I can on its own terms.
But did we really need another movie?


So the opening credits give us the backstory of The Incredible Hulk&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;">OK, I swear I will talk about this movie as much as possible without mentioning <a title="~nostalgia~" href="http://grumpfactory.wordpress.com/2007/06/02/up-up-and-straight-up-my-ass-hulk-hulk-smash-expectations/" target="_blank"><em>that</em> Hulk</a>. Although this is a reboot from that movie, I&#8217;ll give it as much consideration as I can on its own terms.</p>
<p style="text-align:left;">But did we really need <em>another</em> movie?</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/upupandstraightupmyass2.jpg" alt="" /></p>
<p style="text-align:left;"><span id="more-125"></span></p>
<p style="text-align:left;">So the opening credits give us the backstory of <em>The Incredible Hulk</em>&#8217;s Bruce Banner. He&#8217;s a nerdy scientist with a hot female colleague that apparently was doing research in how to best project a green crosshair onto his head. The experiment goes horribly awry and he becomes a monster that ends up hurting his hot colleague! After he changes back, he attempts to reconcile things, but her angry general father won&#8217;t have any of it! And so Bruce is on the run, unable to control his propensity for turning into a hulk-like creature!</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/incredible-hulk-movie-photo-1-edwar.jpg" alt="AM I DOING THIS RIGHT?" /></p>
<p style="text-align:left;">The movie actually starts properly in Brazil, where Bruce is ekeing out a miserable existence as a bottler at a soft drink plant. He&#8217;s, of course, ludicrously over-qualified, as he proves when he constantly fixes the electronics running the factory, but he stays put because he&#8217;s extremely paranoid about his condition and the threat of safety to others he poses. Because of a bit of blood that accidentally got bottled into one of the mysterious green soft drinks, the military is able to track his location. Big Angry General Dad sends a squad after him, with a seasoned veteran Emil Blonsky in the lead. Of course he finds Bruce and makes him angry. But instead of pissing his pants in fright and running away like a sane person, he becomes intrigued by the power Banner possesses.</p>
<p style="text-align:left;">Meanwhile, Bruce has been communicating covertly to a colleague in the US about possible cures to his condition. His friend thinks he&#8217;s found a way, so once Bruce escapes the military&#8217;s clutches after he transforms into the Hulk, he makes the long trek back to America and&#8230; winds up running into Hot Female Colleague, Dr. (?) Betty Ross. What are the odds!! They embrace and look longingly at each other in the rain before Angry General Dad figures out what&#8217;s what and sends Emil Blonsky after Bruce again, this time amped-up on some defrosted Super Soldier Serum. And of course terrible things and hulking out occur.</p>
<p style="text-align:left;">And so on and so forth until Emil&#8217;s HAD IT UP TO HERE with being a normal soldier and shoots up some of Bruce&#8217;s stuff and turns into what can only be called an ABOMINATION. And he fights with Hulk! And things smash and explode!</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/blonsky-taking-some-gama-radiation-.jpg" alt="uh guys is this gonna hurt?" /></p>
<p style="text-align:left;">Man. If you can&#8217;t tell by my tone, this movie didn&#8217;t engage me enough. The entire production felt like it was lacking SOMETHING, some kind of verve. It&#8217;s a bit cold and calculated in what it knows it is and what it has to do. It&#8217;s a summer movie that will smash things. But its path to its goals is so&#8230; standard. Ordinary. Predictable. You know what will happen next. Perhaps that soothes people&#8217;s tortured souls? I just wanted something that could hold my attention. Any stabs this movie takes at personality just don&#8217;t work. The weird Brazilian tantric breathing anger control guy is sort of a step in the right direction for keeping me intrigued, but he was hardly in the league of Old Gay Butler from <em>Spider-Man 3</em>. When Betty Ross tells Bruce to shut up in what I assume was meant to be a charming and funny moment, it was wooden and stilted.</p>
<p style="text-align:left;">Everything about this movie feels safe and non-genuine. The script is fairly boring and uninspiring. There&#8217;s hardly a case of anyone uttering something memorable or unexpected or clever. It was screenwritten by one of the masters, Zak Penn of <em>X-Men: The Last Stand</em> fame, but apparently Edward Norton took a pass at it afterwards and almost rewrote the whole thing. And I guess about 70 minutes of that got left on the cutting room floor. Not sure it would&#8217;ve helped, though. The music, too, is very bland. Craig Armstrong is, like, the king of Generic Trailer Music. Listen to his &#8220;Escape&#8221; piece. I guarantee you&#8217;ve heard it before during a trailer where someone is running in slow motion while being chased by a fireball down a hallway or something. He brings that same vanilla quality to the score. NOTHING sticks out. And the way he works it hardly even sounds like a real orchestra is performing the music. <em>IS</em> a real orchestra performing the music?! It still sounds like it could be a Casio.</p>
<p style="text-align:left;">The one thing that the movie aspires to be, it does effectively, however. The action is fairly well-done in most cases. The most compelling the movie ever was is at the beginning where it blatantly steals a few <span style="text-decoration:line-through;">pages</span> chapters from <em>The Bourne Identity</em>&#8217;s playbook and has a huge foot chase through the sprawling Brazilian slums. It also comes to life a few times during a Hulk-out at a university campus with lots of satisfying smash. The final fight between Abomination and Hulk is sort of the same as all the action that came before it, though, save for some of the Hulk&#8217;s more creative uses for his strength.</p>
<p style="text-align:left;">Hoo boy, the acting. Let me rant about what I hate most about it first: Liv Tyler. What a fucking choice. She&#8217;s at the forefront of a type of actress I classify as the &#8220;anti-starlet&#8221; (see also: Scarlett Johansson, Jessica Alba). She&#8217;s just an awful actress. Even in <a title="mongoloid" href="http://www.youtube.com/watch?v=1L_BuzqN8jw" target="_blank">Nintendo DS commercials</a>, where she&#8217;s obstensibly not portraying a character, she comes off as borderline retarded. And those horrible duck lips of hers. And her VOICE. She can&#8217;t deliver a line without her voice cracking. Ever. She has awful comedic timing and delivery, she looks vacant and she has no talent. Is it any surprise that she utterly fails in this movie? Edward Norton, William Hurt, Tim Roth and the rest do it no favors, either. Hell, I imagine Tim Roth as the guy that at the end of the day casting directors and producers go, &#8220;Eh, I couldn&#8217;t think of anyone better, could you?&#8221; He&#8217;s such a non-entity. I haven&#8217;t seen a single movie he&#8217;s been in where he&#8217;s really shined. (Hell, maybe I just didn&#8217;t notice him at all since he has almost zero presence and charisma.) But Liv is really the dud that broke my tolerance&#8217;s back.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/EdwardNortoninTheIncredibleHulk.jpg" alt="AT LAST! I have perfected my formula for the most boring Hulk movie!" /></p>
<p style="text-align:left;">OK, I&#8217;ve held back as much as I could from comparing this movie to Ang Lee&#8217;s 2003 <em>Hulk</em>. Now it&#8217;s time to put on the <a title="I kinda want them" href="http://photos8.flickr.com/8054587_94d8c81b0e.jpg" target="_blank">Hulk Hands</a>. Could this movie BE any more reactionary? It&#8217;s like they looked at Hulk and asked themselves, &#8220;How can we make the OPPOSITE kind of movie?&#8221; But can you really blame them, I suppose? <em>Hulk</em> tanked. Really, really tanked. And it wasn&#8217;t entirely without reason. But to throw the baby out with the bathwater? They excise a lot of what made the Hulk movie fail (ridiculous Hulk dogs, ad nauseam Freudian schlock) and kept going, taking out a lot of <em>Hulk</em>&#8217;s bizarre charm. Where is the performance in <em>The Incredible Hulk</em> that is as absolutely batshit crazy as Nick Nolte&#8217;s in <em>Hulk</em>? Where&#8217;s the brooding psychological look at what makes the Hulk tick? Where&#8217;s the adventurous, experimental style of editing? <em>Hulk</em> was full of idiosyncrasies, not all of which were bad. It&#8217;s like <em>The Incredible Hulk</em> rolled over that movie with a steamroller, leaving only the flattest, blandest possibility of what a Hulk movie can be. Sure, most of the fans didn&#8217;t think there was enough Hulk-smash. But that&#8217;s pretty much the extent of what this movie&#8217;s Hulk was. Where were the thrilling scenes with Hulk leaping over gorgeous desert backdrops? The exhilarating run across the walls of a canyon? The sets in <em>The Incredible Hulk</em>, apart from that neat Brazilian one, are boring. (The finale takes place in HARLEM?!)</p>
<p style="text-align:left;">Everything in the new movie seems like a downgrade. Sam Elliot for William Hurt.  Jennifer Connelly for Liv Tyler. Danny Elfman for Craig Armstrong. Ang &#8220;<em>Lust, Caution</em>&#8221; Lee for Louis &#8220;<em>The Transporter</em> <em>II</em>&#8221; Leterrier. And the EFFECTS. If I hadn&#8217;t seen <em>Hulk</em>, I&#8217;d probably think <em>The Incredible Hulk</em> did a good job. And it did, in all but one respect. The new Hulk model is awful, in my opinion. Aside from the fact that the new Hulk face looks like a lamprey, and that the neck has awful tendons, this new Hulk isn&#8217;t an actor. One of the biggest pluses about the previous model was that so much time and care was put into animating it that it could actually ACT. And aside from what other people seem to think, in a Hulk movie, Hulk actually needs to fucking pull his weight as a cast member. And the effort to make the Hulk actually look like Eric Bana was taken last time. This time there&#8217;s a total disconnect from who Norton is and who Hulk is. And the new Hulk can&#8217;t express any range of emotions that aren&#8217;t &#8220;GRAAAAH.&#8221; Both movies miss the mark, but in completely different ways. I prefer disappointments like <em>Hulk</em> to ones like <em>The Incredible Hulk</em>, though. At least Ang Lee had some sort of unique vision fueling the gamma poodle madness.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/incredible-hulk-getting-ready-to-go.jpg" alt="Why Hulk so ugly? =(" /></p>
<p style="text-align:left;">Some closing tidbits: The Lonely Man Theme from the old TV series is in the movie, and used to surprisingly good effect. The movie has a horribly transparent segue to its inevitable sequel. Betty&#8217;s current beau apparently has no problem losing her to her transforming, homeless, fugitive ex. Hell, he&#8217;s even supportive? DUHHH OKAY. I wish that the Mr. Blue that Bruce was communicating with had ended up being Beast. And yeah, Robert Downey Jr. does show up as Tony Stark and set up things for an Avengers movie once more. And seeing Downey Jr. just puts a spotlight on one of this movie&#8217;s greatest sins: lack of personality. <em>Iron Man</em> was steaming with personality from start to finish. <em>The Incredible Hulk</em>? Not so much. Is it because of the routine approach? The lackluster cast? Or the fact that Bruce Banner, and the Hulk, are too brooding for a rollicking summer flick? I dunno. Anyone have Ang Lee&#8217;s and Jennifer Connelly&#8217;s numbers? A second reboot might be called for.</p>
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		<media:content url="http://a.wordpress.com/avatar/johnmora-128.jpg" medium="image">
			<media:title type="html">John Mora</media:title>
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		<media:content url="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/upupandstraightupmyass2.jpg" medium="image" />

		<media:content url="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/incredible-hulk-movie-photo-1-edwar.jpg" medium="image">
			<media:title type="html">AM I DOING THIS RIGHT?</media:title>
		</media:content>

		<media:content url="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/blonsky-taking-some-gama-radiation-.jpg" medium="image">
			<media:title type="html">uh guys is this gonna hurt?</media:title>
		</media:content>

		<media:content url="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/The%20Incredible%20Hulk/EdwardNortoninTheIncredibleHulk.jpg" medium="image">
			<media:title type="html">AT LAST! I have perfected my formula for the most boring Hulk movie!</media:title>
		</media:content>

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			<media:title type="html">Why Hulk so ugly? =(</media:title>
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	</item>
		<item>
		<title>Grand Theft Auto 4 - Death of the Dream</title>
		<link>http://grumpfactory.wordpress.com/2008/06/23/grand-theft-auto-4-death-of-the-dream/</link>
		<comments>http://grumpfactory.wordpress.com/2008/06/23/grand-theft-auto-4-death-of-the-dream/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 21:45:02 +0000</pubDate>
		<dc:creator>sirtmagus</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[Grand Theft Auto 4]]></category>

		<category><![CDATA[Tim Torres]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[video games]]></category>

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		<description><![CDATA[GTA4 is a game you have to spend a lot (a lot!) of time with. Rockstar built a big, impressive approximation of New York City that&#8217;s a joy to cruise around in with your top down, at night, Jazz Nation Radio cooing Chet Baker or Miles Davis softly through your speakers. Or R. Kelly, or [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:left;">GTA4 is a game you have to spend a lot (a lot!) of time with. Rockstar built a big, impressive approximation of New York City that&#8217;s a joy to cruise around in with your top down, at night, Jazz Nation Radio cooing Chet Baker or Miles Davis softly through your speakers. Or R. Kelly, or Stevie Nicks, or David Bowie. Ah, I didn&#8217;t like the radio selections at first but they grew on me except, uh, the Puerto Rican rap station. C&#8217;mon, how many rap stations does a GTA game need? Anyway, there&#8217;s a lot to see and a lot to do, stuff I didn&#8217;t try to discover yet. The game&#8217;s been out a while now so you probably know what I&#8217;m talking about. I&#8217;ll try not to regurgitate the billions of other GTA4 opinions out there &#8230; instead I&#8217;ll address the numerous hyperbolic exultations of the game&#8217;s brilliant plot and flawless gameplay.</p>
<p><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/niko.jpg" alt="Dees wheel hurrt a leetle" width="500" /></p>
<p><span id="more-103"></span></p>
<p style="text-align:left;">Which doesn&#8217;t really exist. <a title="11th Hour Video Game Reviews" href="http://www.gamesetwatch.com/2008/05/column_chewing_pixels_11th_hour_reviews_prs_dirty_li.php" target="_blank">There&#8217;s been a lot of talk</a> about how deserving the game actually is in regards to all the 10s and A+&#8217;s and Totally Rads it got out there in the gaming journalism community more than a month ago. Hardcore gamers who&#8217;ve finished the game&#8217;s story campaign by now must know the plot is just a revenge yarn, the gameplay consists of the same formula and the controversial content is no more offensive than your average South Park episode. All the misogyny, cussing, and violence in the world couldn&#8217;t cover up the game&#8217;s pitfalls but that doesn&#8217;t mean it doesn&#8217;t deserve a lot of the praise. It&#8217;s a terrific upgrade of past GTAs. You can actually <em>shoot </em>people with a vastly improved targeting system, something once thought impossible in a Rockstar game (anyone who&#8217;s played <em>Manhunt </em>knows they can&#8217;t be bothered to playtest their games), and there are a few excellent setpieces seemingly inspired by <em>Casino Royale</em> and the Bourne flicks that have you running across rooftops, up construction cranes after a mob target that you can kill execution-style or, if your heart has mercy, let live.</p>
<p style="text-align:left;">GTA4&#8217;s the latest game that allows you to make choices that affect the game&#8217;s plot. Along the way the game will give you the option to kill or not to kill, or the option between two people to kill. The choices are sometimes easy - the character is a prick and deserves an early funeral - or it&#8217;s a choice that&#8217;s, surprisingly, psychologically draining. In one of the game&#8217;s final moral choices I felt like Brad Pitt at the end of <em>Se7en</em>, lip quivering, gun shaking heavily in my hand as I weighed my decision in my mind: blow the guy away, or lose a piece of my soul. It&#8217;s the defining moment of the game when plot and gameplay crisscross into a seamless memorable experience. I had to consider the consequences of my actions. That there are consequences at all is a pretty big step forward more games should take (<em>Bioshock </em>and <em>Chrono Trigger</em> spring to mind as other, albeit limited, examples).</p>
<p style="text-align:left;">Unfortunately, the game doesn&#8217;t give you the option to kill some characters who doggedly deserve a bullet in the brain. Brucie may have a lot of fans but I still lament that I can&#8217;t kill his doping neo-Nazi hide properly in the narrative. I have to satisfy myself by beating him to death with a baseball bat whenever he wants to go out drinking or car racing. The new friend/date game mechanic gets boring and frustrating after a while. Playing pool and going bowling stays entertaining for so long until it becomes a chore. It&#8217;s cool you can gain a character&#8217;s trust enough so you can use their services - like Little Jacob&#8217;s gun store or Brucie&#8217;s helicopter (which feels like piloting Jell-O on an ice rink) - but the plot guides you through the friends you need anyway so there&#8217;s little reason to bother with the other schmucks.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/niko2.jpg" alt="Beg for forgeevenees!!" /></p>
<p style="text-align:left;">Your conduit to all the relationship managing is your cellphone, a nifty device that also allows you to restart failed missions on the fly - no more backtracking for 20 minutes to your mission destination like in previous installements&#8230; unless it&#8217;s a mission where you have to tail or chase someone in a vehicle, undoubtedly the worst part of GTA4. By the time I reached and failed my 60th &#8220;chase guy in car&#8221; mission it was difficult to muster up the verve necessary to retry the damn thing. They&#8217;re all the same - chase guy down and kill him. It&#8217;s a wonder why there are so many in the game. The more creative missions, like calling a guy on the phone to get him to walk into view of your sniper scope, are few and far between. That must be what makes them, like the to-kill-or-not-to-kill moments, so special. The shoot-outs never lose their sheen either and I always found myself looking forward to the next big Michael Mann-style showdown.</p>
<p style="text-align:left;">There were some little glitches in the game that ruined it for me sometimes. This may not be common but during the exchange-mob-daughter-for-diamonds mission with Packie, that spud-suckin&#8217; mick, cops appeared and botched everything. I tried to run away but that involved navigating around a fence perimeter, something Packie and his booze-addled brain couldn&#8217;t accomplish due to incredibly stupid partner AI. He stood still or ran around in circles as the fuzz popped several sizable caps into his Emerald Isle-reared rear. Agonizingly frustrating, to say the least. Also, after a successful mission a client would call me and some outside force would interrupt the call. A random car would run me over or I&#8217;d press the wrong button (the Xbox 360 buttons are unresponsive sometimes) and the call (and the phone) would just go away. Was the call important? Probably not, but annoying all the same. I&#8217;m actually kind of surprised there&#8217;s no talk of cell phone-induced brain cancer in the game&#8217;s abundance of comedic material or maybe I missed it. It has to be in there somewhere.</p>
<p style="text-align:left;">Perhaps the most impressive aspect of GTA4 (aside from Liberty City) is the amount of people who worked on the game&#8217;s puerile humor. The end credits lasts approximately 50 years (I can&#8217;t believe there&#8217;s no Achievement for sitting through the whole thing) and they&#8217;re all comedians and writers like Jim Norton, Ricky Gervais, Katt Williams and Juliette Lewis (?!). It&#8217;s mostly left-leaning stuff though the humor is equal opportunity and always venemous. No lousy parent or opportunistic politician is left unmolested. Think <em>Idiocracy</em>, South Park, or The Daily Show. There are potshots at closeted homosexual conservatives, a parody of <em>24 </em>called 72, a a reality show called America&#8217;s Next Top Hooker &#8230; Yeah, little of it is very creative, if there are some gems I struggle to remember what they are. Still, nothing offensive to anyone who watches Comedy Central or browses the Internet regularly.</p>
<p><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/niko3.jpg" alt="I dohn\'t lahk dees towhn very much." width="500" /></p>
<p style="text-align:left;">The whole game is a <em>Funny Games</em>-style stab at the American way of life. It doesn&#8217;t reach the artistry of that particular film but in light of the recent release of <em>Metal Gear Solid 4</em>, the Grand Theft Auto series is another one of the few video games that holds a mirror up to the players playing it. The story of GTA4 turns out to be a two-faced take on the pursuit of Happiness. The main character Niko is a morose, resentful shell of a man who arrives on our shores damaged and ends up more damaged. America gets painted to him by his cousin Roman as a land of opportunity, wealth and huge breasts. The promises turn out to be as fake as the mammaries as Niko ends up working for two-faced mob bosses to make a living. To make matters worse, the women he dates aren&#8217;t who they seem to be, everyone he meets is a self-righteous phony and the advertising on the car radio and billboards make him sick. Liberty City is full so much suffering and bullshit he wonders if it&#8217;s any different from the warzone he just escaped from. The violence, amorality and pain is just as prevalent, only it&#8217;s glossed over the surface with fast food, porn and reality TV ads. But Niko chooses this life, to get involved in mobs and mafias and awful people to track down his prey, someone who betrayed him and his friends and family back in whatever vague Slavic country he&#8217;s from. Loyalty, understandably, is a very big part of Niko&#8217;s life though he continuously makes and breaks new bonds throughout the course of the game&#8217;s plot, regardless of whether or not he sticks to his own code of honor. That the game gives the player part of Niko&#8217;s responsibility makes the reactions to his choices all the sweeter. In the process Niko is left, arguably, worse off than he began and it all of it will be your fault.</p>
<p style="text-align:left;">The game&#8217;s dystopian bent fits in nicely with the happy-go-lucky American Dream yarns of last year like <em>There Will Be Blood </em>and <em>American Gangster</em>. The story&#8217;s executed well even as it mostly boils down to a revenge story (or rather, a series of revenge stories), and it&#8217;s fairly straight-forward. Unlike the recent <em>Metal Gear Solid 4</em> the story doesn&#8217;t get bogged down under metaphors about numbers, light and shadows. The writing is straight and to the point, though it ranges from very good to pass - some nuance would&#8217;ve been appreciated in some locations (Niko tells a possible lover point-blank &#8220;I hurt people who get near me!&#8221; But then Niko&#8217;s that kind of guy). Like Old Snake, Niko&#8217;s a shadow of a man, a beast, a killer &#8230; but when the game is famous for its carnage - driving on sidewalks, killing cops, stealing cars - Niko&#8217;s chances at redemption seem a tad mendacious. On the other hand, his hypocrisy is pointed out at precisely the right moment and you, the player, don&#8217;t have to do any of those horrid things to begin with. <em>Grand Theft Auto</em> has always been about freedom and choice, just like America. Or, as Niko finds out the hard way, the repercussions of choices.</p>
<p style="text-align:left;">I see it as a nice stress-reliever. Some times at the end of the day I just want to drive on the sidewalk.</p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil.jpg" alt="Dum dee dum" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil2.jpg" alt="OH SNAP!" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil3.jpg" alt="THUMP" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil4.jpg" alt="kaTHUMP" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil6.jpg" alt="GTA!!!" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil7.jpg" alt="GTA MOTHAFUCKA" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil8.jpg" alt="uurrghhh" width="500" /></p>
<p style="text-align:left;"><img class="aligncenter" src="http://i158.photobucket.com/albums/t83/sirtmagus2/resevil9.jpg" alt="that's right sucka" width="500" /></p>
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			<media:title type="html">sirtmagus</media:title>
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			<media:title type="html">Dees wheel hurrt a leetle</media:title>
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			<media:title type="html">Beg for forgeevenees!!</media:title>
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			<media:title type="html">I dohn\'t lahk dees towhn very much.</media:title>
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			<media:title type="html">Dum dee dum</media:title>
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			<media:title type="html">OH SNAP!</media:title>
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			<media:title type="html">THUMP</media:title>
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			<media:title type="html">kaTHUMP</media:title>
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			<media:title type="html">GTA!!!</media:title>
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			<media:title type="html">GTA MOTHAFUCKA</media:title>
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			<media:title type="html">uurrghhh</media:title>
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			<media:title type="html">that's right sucka</media:title>
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		<title>Metal Gear Solid 4: WTFs of the Patriots</title>
		<link>http://grumpfactory.wordpress.com/2008/06/19/metal-gear-solid-4-wtfs-of-the-patriots/</link>
		<comments>http://grumpfactory.wordpress.com/2008/06/19/metal-gear-solid-4-wtfs-of-the-patriots/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 19:52:21 +0000</pubDate>
		<dc:creator>John Mora</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[John Mora]]></category>

		<category><![CDATA[Metal Gear Solid 4]]></category>

		<category><![CDATA[Tim Torres]]></category>

		<category><![CDATA[WTF]]></category>

		<category><![CDATA[action]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[video games]]></category>

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		<description><![CDATA[SPOILER ALERT: This discussion makes no attempt to avoid plot spoilers. It&#8217;s highly recommended that you completely finish Metal Gear Solid 4 before continuing if you wish to remain unspoiled
JohnnyMora: So. Metal Gear Solid FUCKIN&#8217; 4.
sirtmagus: So what did you think when you first put it in? That Blu-ray disc. That big, fat double-layered Blu-ray [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>SPOILER ALERT</strong>: This discussion makes no attempt to avoid plot spoilers. It&#8217;s highly recommended that you completely finish Metal Gear Solid 4 before continuing if you wish to remain unspoiled<br />
JohnnyMora: So. Metal Gear Solid FUCKIN&#8217; 4.<br />
sirtmagus: So what did you think when you first put it in? That Blu-ray disc. That big, fat double-layered Blu-ray game that won&#8217;t ever get on Xbox 360&#8230;<br />
JohnnyMora: Oh gosh.<br />
JohnnyMora: Should I go into what I had to GO THROUGH to get it?<br />
JohnnyMora: The most AWFUL midnight launch ever?<br />
JohnnyMora: With the awful Mexican ex-gangbanger who loves Jesus now and thinks that the Freemasons are gonna end the world in 2012?<br />
sirtmagus: Maybe his nanomachines were going haywire.<br />
JohnnyMora: Because that was an awful way to start things. &gt;:c<br />
JohnnyMora: HONESTLY.<br />
JohnnyMora: Maybe it was just Mantis toying with me!<br />
JohnnyMora: But I felt GREAT opening my LIMITED EDITION box!<br />
JohnnyMora: So heavy and cool to the touch~<br />
JohnnyMora: I don&#8217;t know why the temperature of the stupid box got me excited, but it did.<br />
JohnnyMora: Still does!<br />
JohnnyMora: And I was. so. excited!<br />
JohnnyMora: TO INSTALL THE GAME</p>
<p><span id="more-119"></span><br />
sirtmagus: Heh. I managed to avoid the midnight chaos and went to a Circuit City to get the game and a free guide, which just sorta sat next to me the whole time because I was afraid of spoilers. Turns out it&#8217;s a pretty cool companion book. And yeah, the INSTALLATION was AWESOME.<br />
sirtmagus: Seeing Snake SMOKE and warn me about the effects of SMOKING.<br />
JohnnyMora: That was like the only cool thing about it, though.<br />
JohnnyMora: I thought it&#8217;d be more&#8230; entertaining, considering the gag order from Konami.<br />
sirtmagus: Me too. That whole thing was overblown.<br />
JohnnyMora: And nothing changed any of the other times you installed.<br />
sirtmagus: More hype fort he sake of hype I guess.<br />
JohnnyMora: Same messages.<br />
JohnnyMora: Same animations.<br />
JohnnyMora: Only thing that changed was Snake&#8217;s barbecued face.<br />
sirtmagus: And so MANY installations. Why do there have to be some many breaks between gameplay? We already have 60+ minute long cutscenes, what are all the installations for??<br />
JohnnyMora: But starting the game! That was really special! Kojima starts the goddamn game breaking not only the fourth wall, but the fifth and sixth, too!<br />
sirtmagus: Oh, the commercials?<br />
JohnnyMora: Thing is, I only got one commercial.<br />
JohnnyMora: I also got an <a title="How charming~" href="http://www.youtube.com/watch?v=w9io18czpvU" target="_blank">&#8220;interview&#8221; with Hayter</a>.<br />
JohnnyMora: On the creepiest talk show in the world.<br />
JohnnyMora: Thought I&#8217;d landed back in Inland Empire.<br />
sirtmagus: Heh.<br />
sirtmagus: Ya wanna know a secret? About the commercials?<br />
JohnnyMora: My jaw was dropped for that whole thing, though. It was the PERFECT way to open the game, IMO.<br />
JohnnyMora: Tellllllll<br />
sirtmagus: OK, I dunno if it&#8217;s true or not because I didn&#8217;t try it myself but<br />
sirtmagus: apparently you can change the channels.<br />
sirtmagus: With L2 and/or R2.<br />
sirtmagus: So you can see all the commercials lickety-split. And if you wait on the title/start screen too.<br />
JohnnyMora: JEEZ!<br />
JohnnyMora: There&#8217;s something about that I don&#8217;t like but I&#8217;ll mention it later at the appropriate time. |:3<br />
sirtmagus: I&#8217;m flipping through the guide now and this game is STUFFED with secrets.<br />
JohnnyMora: But before we get into the ridiculous story: THE GAMEPLAY.</p>
<p><strong>GAMEPLAY</strong><br />
JohnnyMora: I have a big question: what are the improved controls everyone&#8217;s orgasming about?<br />
sirtmagus: Less buttons to press, I think.<br />
JohnnyMora: For what?<br />
sirtmagus: It used to be when you wanted to shoot around a corner you had to hold the controller like a claw and press like three buttons at once.<br />
JohnnyMora: Okay, yeah.<br />
JohnnyMora: So when did you ever shoot around a corner?<br />
sirtmagus: Now it&#8217;s just press one button to hug the wall like Gears of War and you can hold L1 to aim R1 to shoot. Much more comfortable. And I did it lots! That&#8217;s how I racked up such an impressive headshot score. \:3<br />
JohnnyMora: Really?<br />
JohnnyMora: I didn&#8217;t do none o&#8217; that.<br />
JohnnyMora: Just.<br />
JohnnyMora: Aimed and fired!<br />
JohnnyMora: Didn&#8217;t even use first person aiming!<br />
JohnnyMora: CUZ I&#8217;M AN EAGLE<br />
JohnnyMora: Okay. So they changed the corner stuff. What else?<br />
sirtmagus: Well, about that, they changed the controls so much so that it&#8217;s easier to actually aim and fire. With the handy aiming reticule and laser and over-the-shoulder camera.<br />
JohnnyMora: Wait just a sec there bud~<br />
JohnnyMora: The reticule doesn&#8217;t really have anything to do with controls, does it?<br />
sirtmagus: Doesn&#8217;t it? Instead of awkwardly holding Square like in the other games you can hold L1 and the camera swoops behind Snake and gives you a perfect view of the action. I think those are vast, vast improvements that actually make the game more action-oriented than stealth-oriented. Though of course you can still do the hide-and-seek thing too.<br />
JohnnyMora: Perhaps they were so good I didn&#8217;t realize they&#8217;d changed~<br />
JohnnyMora: Also I played through a few weeks of MGO so that may have blurred my memory, too.<br />
JohnnyMora: I will say that the brief flashback to MGS1 reminded me just how far things have come.<br />
sirtmagus: Oh my gooood, what a great touch.<br />
sirtmagus: The graphics, the character, the world<br />
sirtmagus: Touches like that make MGS4 feel like the personal project it must have been.<br />
JohnnyMora: Yeah, the gameplay saw a lot of really great tweaks that made the game seem like it had really matured and come into its own.<br />
JohnnyMora: The Octocamo&#8217;s a stroke of brilliance. I don&#8217;t even wanna think about what it was like to program.<br />
sirtmagus: All those patterns and colors and textures. It&#8217;s a beautiful game. And I never knew you could REGISTER camouflage patterns until late in the game.<br />
JohnnyMora: I figured that out, too.<br />
JohnnyMora: And began registering like crazy.<br />
JohnnyMora: There&#8217;s just a ton of really neat touches to the gameplay, like the Metal Gear Mk II. That was such a HUGE addition that I&#8217;m actually really sad that it was hardly ever necessary.<br />
sirtmagus: I imagine it&#8217;s gotta be your best friend in the harder difficulties.<br />
sirtmagus: But you&#8217;re right for casual players, like us I assume, it wasn&#8217;t exactly a must-use item.<br />
JohnnyMora: Yeah, but like hell I&#8217;ll ever know, I scraped through to the ending of the game just like Snake.<br />
sirtmagus: Man.<br />
JohnnyMora: IT WAS HARD.<br />
JohnnyMora: SOMETIMES NEEDLESSLY SO<br />
sirtmagus: Those Passion of the Christ/Return of the King moments for him. Hit me RIGHT HERE.<br />
JohnnyMora: I guess some of it is forgivable since it&#8217;s the &#8220;last&#8221; entry so we won&#8217;t have to bear through alert phases anymore.<br />
JohnnyMora: But just getting caught ONCE on that motherfucking ship making it so that you basically have no hope of completing the level?!<br />
sirtmagus: Oh yeah. At that point I was like &#8220;Fuck it, this is my first playthrough, I&#8217;m not gonna worry about scores, this is the CLIMAX I&#8217;m gonna go RAMBO on these bitches&#8221; and I emptied all my clips and ammo and grenades on everybdoy and made it to the boss.<br />
sirtmagus: The BOSS FIGHTS.<br />
sirtmagus: Let&#8217;s scream like little girls about those now.<br />
JohnnyMora: NO NOT YET HOW THE HELL WERE YOU ABLE TO SURVIVE THAT PART ON THE SHIP D:&lt;<br />
JohnnyMora: I thought I&#8217;d gotten EVERYONE, so I moseyed up to the hatch and SOMEONE saw me and about a million soldiers came out of the friggin&#8217; cracks in the floor and killed me.<br />
sirtmagus: Heh. I dunno, sounds like you had more trouble with this game than most. {:3<br />
JohnnyMora: ARGH FINE LET&#8217;S TALK ABOUT THE BOSSES RAAAAAAAAAAAAAAAAAAAAAGE<br />
sirtmagus: Hey, don&#8217;t yell! {:3<br />
JohnnyMora: I&#8217;m not yelling!<br />
JohnnyMora: I&#8217;m RAGING!<br />
sirtmagus: Yell Dead Cell! It&#8217;s the END of the game! It&#8217;s gonna be a challenge!<br />
JohnnyMora: I know.<br />
sirtmagus: I&#8217;d be disappointed if it wasn&#8217;t.<br />
JohnnyMora: It actually made me feel proud when I sniped every goddamn soldier on that poop deck.<br />
JohnnyMora: after about a million tries.<br />
JohnnyMora: My first real sneaking moment!<br />
sirtmagus: I LOVE to snipe in this.<br />
JohnnyMora: Me too!<br />
JohnnyMora: As long as my poor mind isn&#8217;t hanging on by a thread!<br />
sirtmagus: I think South America (Act 2) may be my favorite stage for that. Such a gorgeous looking level. And it reminds me of MGS3, which is always good.<br />
sirtmagus: I miss eating animals though.<br />
JohnnyMora: Me too.<br />
JohnnyMora: Sigh.<br />
sirtmagus: Every time I saw a gerbil or crow I wanted to see how it tasted.<br />
JohnnyMora: I know a lot of people got pissed off because you were always pausing the game to do something, but it felt GOOD for some reason in MGS3.<br />
JohnnyMora: Why did you ever have to pause in MGS4? :(<br />
sirtmagus: To organize your weapons and items! Just like in MGS3. {:3<br />
sirtmagus: And to buy from Drebin&#8217;s shop!<br />
JohnnyMora: I didn&#8217;t have to do that too much.<br />
JohnnyMora: The same configuration could be used almost the entire game.<br />
JohnnyMora: WHAT would you have to buy from his shop?<br />
JohnnyMora: You get the gun you&#8217;re probably going to use for the rest of the game pretty early on.<br />
sirtmagus: Heh. Yeah, you could. But there were some weapons I liked more than others.The P90 (the one you get from the Frogs) was cool because it was fast and held a lot of ammo.<br />
JohnnyMora: I didn&#8217;t ever use a pistol.<br />
sirtmagus: And I bought ammo from Drebin! And tranq ammo, which is invaluable for the B&amp;B Corps.<br />
JohnnyMora: &#8230;Was it even a pistol? :p<br />
sirtmagus: No, fool!<br />
sirtmagus: The P90 is a submachine gun. Solidus uses it to kill all the Rays in MGS2!<br />
JohnnyMora: I just bought all the tranq ammo in one go since it was only ever useful for the BB Corps.<br />
JohnnyMora: Oh, I just used the M4 Custom the entire game.<br />
sirtmagus: I switched between that, the Mk. 2 tranq and the AK because I attached a grenade launcher to it.<br />
sirtmagus: Which was useful for that damn little arm-grabby-detector droids.<br />
JohnnyMora: The only times I bought ammo were during boss fights since I wasted so many damn bullets.<br />
JohnnyMora: Ah, I didn&#8217;t bother with the wacky droids.<br />
JohnnyMora: I just&#8230; somersaulted over them. x3<br />
sirtmagus: They were bastards.<br />
sirtmagus: I eventually just did that, yeah.<br />
sirtmagus: Wanted to escape. ;__;<br />
JohnnyMora: Me too.<br />
JohnnyMora: It&#8217;s not worth killing a robot.<br />
JohnnyMora: Unless it&#8217;s a Gekko and it makes you feel really good.<br />
sirtmagus: The GEKKO.<br />
JohnnyMora: MOOOOO<br />
JohnnyMora: [SHITS]<br />
sirtmagus: Best enemies ever?<br />
JohnnyMora: They were a pretty great addition.<br />
JohnnyMora: I wouldn&#8217;t say that the BB Corps were small potatoes either.<br />
JohnnyMora: What a GREAT concept.<br />
JohnnyMora: FOR BOTH<br />
sirtmagus: I was worried for a little while I wasn&#8217;t gonna fight the Gekko, so I was elated/paralyzed with fear when I saw one in the snow in Act 4.<br />
JohnnyMora: :D<br />
JohnnyMora: How did you choose to beat them?<br />
sirtmagus: I reached far back into my Metal Gear memory and remembered &#8220;Chaff grenades!!&#8221;<br />
sirtmagus: So I tossed one, and it froze! And I just went to town on its legs and then its head.<br />
JohnnyMora: But I only ever found two of those.<br />
sirtmagus: Me too. :-(<br />
JohnnyMora: What I did was I bought a Javelin.<br />
JohnnyMora: And aimed at the head.<br />
JohnnyMora: And it went down in one shot.<br />
JohnnyMora: Very economical!<br />
sirtmagus: And you can&#8217;t buy Chaffs from Drebin, so they must have been elevated to special item status or something this time around.<br />
JohnnyMora: Yup.<br />
irtmagus: Oh, plus, you got nice new explosive toys to play with.<br />
JohnnyMora: I used them in the foundry place to get past all the horrible little droids.<br />
JohnnyMora: Who go into conniption fits.<br />
JohnnyMora: And stalk you.<br />
JohnnyMora: In the dead of night. :(<br />
sirtmagus: =(<br />
sirtmagus: So did the rebels ever cheer for you?<br />
JohnnyMora: I sorta wanna see them in a Tachikomatic Days-type special. :3<br />
JohnnyMora: YES<br />
JohnnyMora: IT WAS GREAT~<br />
JohnnyMora: &#8220;YAAAAAAAAAAAAAAY!&#8221; [flails arms]<br />
sirtmagus: Augh, I love it. The applause!<br />
JohnnyMora: It made helping those doofuses feel worth it.<br />
JohnnyMora: AND HEY ABOUT THAT.<br />
JohnnyMora: Didn&#8217;t they say before the game was released that you&#8217;d be able to choose a side of the battle and fight?<br />
JohnnyMora: In the game you could only ever take the side of the militia.<br />
sirtmagus: Glad you brought that up. I&#8217;m disappointed in that. The PMCs are clearly made out to be the bad guys so I dunno if you can even side with them. The game was made out to be this big war game where YOU (yes, YOU!) decide the outcome but, ah, I don&#8217;t think it succeeds on that front.<br />
JohnnyMora: I think it was just marketing baloney.<br />
sirtmagus: Which makes the Power Station battle in Act 2 my favorite because you have an OBJECTIVE to complete and when you do, you win. Just like, uh, a real battle I guess.<br />
sirtmagus: So I started to get into every firefight thinking you could win them all or complete other objectives. I don&#8217;t think you can, unfortunately.<br />
JohnnyMora: I agree, that was fun.<br />
JohnnyMora: Nope.<br />
JohnnyMora: There&#8217;s only a handful.<br />
JohnnyMora: One is that.<br />
JohnnyMora: Another is that part with the bulldozer in Act 1.<br />
JohnnyMora: I also didn&#8217;t like how you could never tell if there were going to be infinite enemies or a finite supply.<br />
JohnnyMora: Like I kept trying to &#8220;win&#8221; the mansion.<br />
sirtmagus: Ah yeah, I watched my brother do some stuff in that Act I didn&#8217;t even know you COULD do. Like blow up the guntanks and &#8220;win&#8221; that battle.<br />
irtmagus: Yeah, me too.<br />
JohnnyMora: I got applause in Act 1. :3<br />
JohnnyMora: But the tank didn&#8217;t survive.<br />
sirtmagus: The enemies kept spawning so I was like &#8220;Er, I guess I should go on now.&#8221;<br />
JohnnyMora: So how about those fucking fighting game controls.<br />
sirtmagus: I think they may have miscalculated how much people were gonna latch onto that DECIDE THE OUTCOME shizz.<br />
JohnnyMora: DON&#8217;T TEMPT ME WITH FREEDOM, JAPAN<br />
sirtmagus: Yeah, if they&#8217;re gonna promise freedom they better deliver.<br />
JohnnyMora: It&#8217;s rare that Japan even OFFERS a degree of player freedom.<br />
sirtmagus: MGS offers freedom in all sorts of other ways but I was looking forward to winning more wars.<br />
JohnnyMora: Usually it&#8217;s freedom like here where it becomes easy to see the boundaries that really exist.<br />
JohnnyMora: But without digressing too much, yeah, MGS does give a whole hell of a lot of freedom. When you can actually play the game.<br />
JohnnyMora: I think MGS3 outshines 4 in terms of freedom, though.<br />
sirtmagus: Hopefully the battle thing is something expansions can uh, expand upon.<br />
JohnnyMora: God, save me from MGS4 +.<br />
sirtmagus: Or MGS4 360. &gt;:\<br />
JohnnyMora: This isn&#8217;t Portable Ops, Magus! Keep your expansion packs out!!<br />
sirtmagus: Now that I have a fucking PS3. SO LONG, DENTAL PLAN.<br />
JohnnyMora: Oh hush. :3<br />
JohnnyMora: But yeah.<br />
JohnnyMora: FIGHTING CONTROLS<br />
sirtmagus: You mean the climactic battle?<br />
JohnnyMora: I think I know why Konami doesn&#8217;t have a fighting game.<br />
JohnnyMora: Because they fucking suck at it.<br />
sirtmagus: Heh.<br />
sirtmagus: How many times did you die? I don&#8217;t wanna brag but &#8230; x3<br />
JohnnyMora: It was like controlling a mildly disobedient autistic man.<br />
sirtmagus: It was rock-em sock-em robots.<br />
JohnnyMora: It just wasn&#8217;t responsive in the way that it needed to be. It WAS just a really pretty robot fight.<br />
JohnnyMora: And that unresponsiveness cost me my life a number of times.<br />
JohnnyMora: When Liquid readies those haymakers.<br />
sirtmagus: But it was a really pretty robot fangasm fight. The MUSIC, the BACKGROUND, the HISTORY.<br />
JohnnyMora: Yeah, if it all gels together and doesn&#8217;t stop for the game over screen.<br />
sirtmagus: I think it&#8217;s just good manners to lose to the last boss once! Or twice! Or three times &#8230;<br />
JohnnyMora: Several parts of this game lost their luster for me because of frustration.<br />
JohnnyMora: The intended momentum just sort of dissipated when I lost so much.<br />
JohnnyMora: For a lot of the BB Corps. fights, it seemed like there were two ways to go about it: the crazy/awesome really difficult way, or the long, boring, safe way.<br />
sirtmagus: Yeah, I can see that. That button-mashing part had its heart in the right place but my forearm was killing me.<br />
JohnnyMora: And after trying the crazy/awesome way and losing so many times, I relied on the safe way<br />
JohnnyMora: Especially for Raven and Wolf.<br />
JohnnyMora: ESPECIALLY for Wolf.<br />
JohnnyMora: I have no idea how that fight is supposed to work normally.<br />
sirtmagus: Wolf was by far the most difficult.<br />
JohnnyMora: What did you DO?<br />
sirtmagus: Such a vast field to play around in. I think that was something Kojima wanted to do since &#8212; oh wait, he did it in MGS3. |:3<br />
JohnnyMora: Yeah.<br />
JohnnyMora: And it felt BETTER because you weren&#8217;t being hounded by angry wimminz<br />
JohnnyMora: FOX-hounded<br />
sirtmagus: I used Infrared and a Mosin Nagant. I got up on one of the towers and just sniped everybody to sleep. Then I focused on searching for Wolf.<br />
JohnnyMora: How did you get there without being spotted?!<br />
JohnnyMora: I couldn&#8217;t move three feet without one of those bitches screaming bloody murder.<br />
sirtmagus: I sleep-sniped my way over!<br />
JohnnyMora: OK, here&#8217;s what I did:<br />
JohnnyMora: I hid underneath that truck at the beginning. The entire fight.<br />
sirtmagus: And used FaceCamo so I was 99% hidden the entire time.<br />
JohnnyMora: Hiding beneath the truck counts as shelter so you never lose Psyche.<br />
JohnnyMora: And I sniped every single FROG in the area I could see.<br />
JohnnyMora: Eventually Wolf found her way over and she couldn&#8217;t touch me.<br />
sirtmagus: Ah. Psyche became an issue. Compress and the Muna plant helped out though.<br />
JohnnyMora: And eventually she&#8217;d open up to try to rail gun me and I&#8217;d hit her then using nightvision to make it easier to see.<br />
JohnnyMora: It just took forever.<br />
JohnnyMora: Making the fight seem quite a bit more lame.<br />
JohnnyMora: But at least it was manageable.<br />
JohnnyMora: The Beauties~~~~<br />
sirtmagus: I love them.<br />
sirtmagus: Writhing in jelly and screaming at me.<br />
sirtmagus: Just how I likes &#8216;em.<br />
sirtmagus: The game&#8217;s art design is the tops.<br />
JohnnyMora: Yeah, the jelly-writhing was definitely intended to be&#8230; arousing. \:3<br />
JohnnyMora: With their butts all up in the air and their backs arched.<br />
JohnnyMora: I take back what I said before. They actually did do a good job making the Beauties resemble their real-life models. I prefer Laughing Octopus!<br />
sirtmagus: They were gorgeous! True art! What a way to show off the PS3&#8217;s power. it&#8217;s like the graphics designers sculpted them out of digital clay.<br />
JohnnyMora: But their fights were dull.<br />
sirtmagus: Which makes the nekkid statue at the beginning all the more important. \:3<br />
JohnnyMora: WALK BACKWARD, KEEP WAITING UNTIL THEY ALLOW YOU TO HIT THEM<br />
sirtmagus: Heh. Those were barely even fights.<br />
sirtmagus: So I dunno if they count.<br />
JohnnyMora: &#8220;Watch out, Snake! Don&#8217;t let them embrace you!&#8221;<br />
JohnnyMora: I&#8217;d love to just hug it out with them.<br />
sirtmagus: &#8220;Strange experience&#8221; is more like it. Especially with the black-and-white world and the sounds of horror.<br />
JohnnyMora: Oh god.<br />
JohnnyMora: How you got to hear Laughing Octopus get raped.<br />
sirtmagus: Oh yeah. That was a joy. \:[<br />
JohnnyMora: More like a SORROW.<br />
JohnnyMora: What was your favorite BB Corps. fight?<br />
sirtmagus: Just when you think Kojima ran out of horrible backstories for his bosses.<br />
sirtmagus: Hmm. Either Laughing Octopus or Screaming Mantis.<br />
JohnnyMora: I am Screaming Mantis, all the way.<br />
sirtmagus: I'm leaning towards Mantis because of the puzzle aspect of it.<br />
JohnnyMora: Octopus pissed me off with that bowling ball move.<br />
sirtmagus: You just gotta stand on a box or something. \:3<br />
JohnnyMora: i<br />
sirtmagus: And I loved her mimicry.<br />
JohnnyMora: didn't even think of that<br />
JohnnyMora: I didn't like when she'd go into a really dark corner and it was impossible to pick her out, even when you knew she was there because of the radar.<br />
sirtmagus: i watched a friend play and he fell for the Metal Gear Mk. 2 ruse.<br />
sirtmagus: i thought that was incredible.<br />
JohnnyMora: LOL<br />
JohnnyMora: That IS incredible. Incredibly DUMB. What did he think he was doing?!<br />
sirtmagus: Basically, anytime the game plays a joke on you, I love.<br />
JohnnyMora: I do.<br />
JohnnyMora: But that didn't happen often enough. More on that later.<br />
sirtmagus: Mantis was a joy though.<br />
JohnnyMora: I loved shooting at Mantis' little puppets! I KNEW they had to be important!<br />
sirtmagus: ME TOO!!<br />
sirtmagus: Did you get Mantis? Or Sorrow?<br />
JohnnyMora: I squealed at how they resembled Mantis and Sorrow.<br />
JohnnyMora: I got both.<br />
sirtmagus: !!!!<br />
JohnnyMora: You didn't have to shoot at both?<br />
sirtmagus: I didn't know you could get BOTH<br />
sirtmagus: I just shot at Mantis and he fell off.<br />
JohnnyMora: Oh, right, you didn't.<br />
JohnnyMora: I didn't know they were WEAPONS until I was like, "But what's left?!"<br />
sirtmagus: YEAH<br />
sirtmagus: Otacon told me to use Mantis.<br />
JohnnyMora: Mantis is an health attack, Sorrow is a stamina attack.<br />
sirtmagus: Ohhh.<br />
sirtmagus: That's awesome.<br />
JohnnyMora: I loved how this was the ONE time they wanted to use the SIXAXIS and it worked like a charm.<br />
sirtmagus: Absolutely. It all clicked there.<br />
sirtmagus: And that wonderful cameo.<br />
JohnnyMora: He... he can't read your personality anymore! {:3<br />
sirtmagus: I LOL'd.<br />
JohnnyMora: And I wonder what that rumble trick would've been like if Sony hadn't caved in with the DualShock 3.<br />
sirtmagus: Did your jaw drop<br />
sirtmagus: when you realized you were piloting REX?<br />
JohnnyMora: I was pleased as punch!<br />
JohnnyMora: I was reckless, though. ;__;<br />
sirtmagus: I couldn't believe that. I didn't even CONSIDER that a possibility.<br />
JohnnyMora: ME NEITHER<br />
JohnnyMora: BUT IT WAS THE PERFECT WAY<br />
JohnnyMora: TO COMPLETE THE CIRCLLLLLLLLLE<br />
JohnnyMora: Now I know what a RUSH it was for Liquid! &gt;&gt;:3<br />
sirtmagus: It was exhilirating. The fight with Ray felt sooo goood. I was amazed how well it controlled for such a hunk of junk. \:3<br />
sirtmagus: YEAH.<br />
JohnnyMora: ...<br />
JohnnyMora: wait<br />
JohnnyMora: good controls?<br />
JohnnyMora: mmmmmmmmmmmaybe<br />
sirtmagus: Yes!<br />
JohnnyMora: I hated how cramped the fighting space was, though.<br />
sirtmagus: Yeah, I wanted to destroy everything!<br />
JohnnyMora: Caused me a game over once or twice when I got stuck between two buildings.<br />
sirtmagus: OH that's ANOTHER promise that was broken!<br />
JohnnyMora: I liked that they gave you a variety of weapons to use in it, though.<br />
JohnnyMora: ANOTHER PROMISE?<br />
sirtmagus: I thought the idea behind the whole game NO PLACE TO HIDE? Like, destructible environments and such?<br />
JohnnyMora: oh yeahhh<br />
JohnnyMora: I was gonna mention that.<br />
JohnnyMora: What hogwash.<br />
JohnnyMora: You could totally hide.<br />
JohnnyMora: All the time.<br />
sirtmagus: EVERYWHERE.<br />
sirtmagus: I kept waiting for a wall to crumble behind me. Never happened.<br />
JohnnyMora: Destruction was totally scripted.<br />
JohnnyMora: I got to find out exactly how much was scripted during that final ship part since I replayed it so much.<br />
JohnnyMora: Certain things wouldn't happen until I got to a certain point.<br />
JohnnyMora: Like soldiers weren't appear unless I walked to an exact spot.<br />
sirtmagus: Hmm.<br />
JohnnyMora: Or a certain soldier was ALWAYS blown up by an explosive shell.<br />
JohnnyMora: Hell, a Gekko was sniffing around the hatch at the end and I was getting pissed when a shell killed it. {:3<br />
sirtmagus: HAHA<br />
sirtmagus: Yeah, man. The Gekko. Love those guys. Do they feel pain? For that matter, what are the Frogs exactly?!<br />
JohnnyMora: The most bitter women on the face of the earth.<br />
JohnnyMora: By the end of the game ALL YOU WERE DOING WAS KILLING WOMEN.<br />
JohnnyMora: I'm not sure what kind of message that is!<br />
sirtmagus: But the most important characters in the game who aren't playable are ... women!<br />
JohnnyMora: nuh uh<br />
JohnnyMora: Jonathan<br />
sirtmagus: lol<br />
sirtmagus: The biggest twist of all.</p>
<p><strong>STORY</strong><br />
JohnnyMora: OK, time to talk story.<br />
JohnnyMora: Was it worth the wait?<br />
sirtmagus: I'd say so.<br />
JohnnyMora: I'd have to say not.<br />
sirtmagus: Ooooh.<br />
JohnnyMora: Let's hear your pro argument first. |:3<br />
sirtmagus: Let me preface it by saying I will probably agree with all your points.<br />
JohnnyMora: Go on...!<br />
sirtmagus: I'm just impressed Kojima even attempted to tie together every single game in the series even if it's under a massive umbrella of often-crippling insanity and senseless retconning.<br />
JohnnyMora: Okay. I can agree with that.<br />
sirtmagus: I was always one to defend the plot of MGS but with MGS4 I'm not even sure if I can honestly say I understood what happened or who exactly planned or what.<br />
sirtmagus: Despite that I was happy to see my favorite characters redeem themselves, bow out and get their resolutions. It's the characters I really enjoy and that's why I enjoy it. Even though their motivations/resurrections make little to no sense and were tough to swallow, DESPITE the rules of the world, i.e. nanomachines and surgery are responsible for everything.<br />
sirtmagus: And though the speeches and writing border on inane and are certainly endless I can respect the themes, messages and feelings the game's trying to evoke.<br />
JohnnyMora: I also enjoy the characters, but when they're placed inside a clever, logical structure they take it to the next level.<br />
JohnnyMora: And I also respect the themes of the game. My favorite being that war fucks a bitch up.<br />
sirtmagus: Heh.<br />
JohnnyMora: That BB Corps... it's scary that things like that happen to people all the time.<br />
JohnnyMora: Not the becoming cybernetic killing machines part.<br />
sirtmagus: The torture, and the death ...<br />
JohnnyMora: It was just chilling to hear how Wolf had to suffocate her infant brother to survive. Or how Mantis had to eat rotting flesh.<br />
sirtmagus: Oh man. The game's somber as hell.<br />
JohnnyMora: Each was just more horrifying than the last.<br />
JohnnyMora: YES. The game's so fucking SERIOUS.<br />
JohnnyMora: Where's the humor? Where are the jokes?<br />
JohnnyMora: There were a handful!<br />
sirtmagus: It's definitely not as carefree as previous entries.<br />
sirtmagus: This is a MESSAGE GAME even moreso than MGS2.<br />
JohnnyMora: And that made it lose some standing with me.<br />
sirtmagus: But even that had Raiden running around naked in the climax.<br />
JohnnyMora: What happened to "We all know it's a game!" winking and nudging?<br />
JohnnyMora: Yeah, you get some cute references to Blu-Ray and chiding if you try to switch controller ports, but that's it.<br />
JohnnyMora: Dude, don't try to talk to me about MGS2 as a somber game.<br />
sirtmagus: I think Sunny's "plight" was a clear jab at gamers, /b/tards and shut-ins in general. =P<br />
JohnnyMora: MGS2 is nuttier than a fruitcake.<br />
sirtmagus: I didn't say somber, I said "message game."<br />
JohnnyMora: Sunny.<br />
JohnnyMora: Sunny, Sunny, Sunny.<br />
sirtmagus: Heh.<br />
JohnnyMora: I guess it was important for Snake and Otacon to take the next step as a couple.<br />
sirtmagus: She was a cute addition and made Snake and Otacon out like a dysfunctional gay couple but she looked a bit too much like a Xenosaga character for my tastes.<br />
JohnnyMora: I agree.<br />
JohnnyMora: She had a whole dead-eyed look that no one else did.<br />
JohnnyMora: But AREN'T Snake and Otacon a dysfunctional gay couple?!<br />
JohnnyMora: I mean, who else is the Love Theme ABOUT?<br />
sirtmagus: DUDE<br />
JohnnyMora: Snake didn't fall in love with Meryl!<br />
JohnnyMora: Snake didn't fall in love with Naomi!<br />
JohnnyMora: Snake didn't fall in love with Eva!<br />
sirtmagus: I think you're exactly right.<br />
sirtmagus: Their relationship was the CRUX of the plot.<br />
JohnnyMora: And it was hilarious and silly and histrionic.<br />
sirtmagus: Otacon clearly loved Snake.<br />
sirtmagus: And I loved that he loved Snake.<br />
sirtmagus: Because I love Snake.<br />
JohnnyMora: On some deeply weird level.<br />
JohnnyMora: Do you think Snake liked him back?<br />
sirtmagus: He'd never admit, but of course!<br />
JohnnyMora: Yeah, it seems like Snake just TOLERATED people.<br />
JohnnyMora: But man Otacon is like the world's worst boyfriend.<br />
sirtmagus: They even go back to the place they first met.<br />
sirtmagus: That's romance right there.<br />
JohnnyMora: "I'm called Otacon because I'm an otaku. :B"<br />
JohnnyMora: [Naomi gets a <a title="Annabelle?" href="http://i158.photobucket.com/albums/t83/sirtmagus2/mayonegg.jpg" target="_blank">mayonegg</a> face]<br />
sirtmagus: :-D<br />
sirtmagus: But yeah, I loved Otacon&#8217;s role. He was nearly the main character.<br />
JohnnyMora: WAS HE?!?!<br />
JohnnyMora: How did Otacon even GET that important?!<br />
JohnnyMora: He was such a horrible, depressing LOSER in MGS1!<br />
sirtmagus: He&#8217;s Snake&#8217;s best (and only) friend! Can&#8217;t you imagine a cheesy voice-over by him if Kojima allowed it?<br />
sirtmagus: &#8220;I&#8217;m Hal Emmerich, and these are the last days I spent with Solid Snake &#8230;&#8221;<br />
sirtmagus: He nearly DID do that.<br />
JohnnyMora: What, like it&#8217;s The Great Gatsby or something?<br />
sirtmagus: &#8230; YES!<br />
sirtmagus: Good call. :3<br />
JohnnyMora: Snake even got nano-AIDS.<br />
JohnnyMora: TWICE<br />
sirtmagus: Jeez<br />
sirtmagus: Snake really went through the ringer.<br />
JohnnyMora: Oh god.<br />
JohnnyMora: He did, but he didn&#8217;t.<br />
JohnnyMora: Let me explain.<br />
JohnnyMora: Now, the game LOVED heaping tragedy, often of the bodily kind, onto characters. But what really ended up sticking? Not counting all the times Snake gets SHOT or STABBED in the gameplay and ends up being fine, the worst thing that happened to him was that microwave hallway and he ends up having like zero permanent effects from that. Just singes his suit. But he gets facial scarring from being in a fire for like a few seconds?<br />
JohnnyMora: And Raiden loses like all his limbs and gets stabbed oodles but at the end of the game he&#8217;s got his prosthetics and is peachy-keen. They always acted like Raiden was DEAD after he did that shit.<br />
sirtmagus: Heh. Yeah, I knew you&#8217;d point all that out and really, I got nothing to defend it except the comic book logic of the series entire.<br />
JohnnyMora: Nothing sticks unless you want it to.<br />
sirtmagus: Right. Which could definitely rob the drama from the proceedings.<br />
JohnnyMora: And while I&#8217;m complaining, let me say that I totally drifted off during several points in the game&#8217;s briefing scenes or technobabble expositions.<br />
JohnnyMora: I have no idea why they went somewhere most of the time.<br />
JohnnyMora: No clue how the attack on Haven was coordinated.<br />
JohnnyMora: It was just DULL.<br />
sirtmagus: There was a lot of redundancy, too, in the dialogue. It reminded me of, again, comic books or the show 24.<br />
sirtmagus: Serials in general.<br />
JohnnyMora: And they gave you way too many distractions during the briefings.<br />
sirtmagus: The Mark 2?<br />
JohnnyMora: I can switch cameras, boot up the Metal Gear, etc. etc.<br />
sirtmagus: i was glad to just give my thumbs something to do.<br />
JohnnyMora: How am I supposed to pay attention to what&#8217;s important when I can be picking up rations in nooks and crannies?!<br />
JohnnyMora: Also: all that fucking technobabble at the end that Big Boss says that&#8217;s supposed to clear EVERYTHING up. It&#8217;s the least plausible shit in the world.<br />
JohnnyMora: AI?<br />
JohnnyMora: How did Zero set these AIs up?!<br />
JohnnyMora: How do they control everything in the world?!<br />
JohnnyMora: HOW DID THEY GO OUT OF CONTROL WHEN ZERO HAD TOTAL CONTROL?<br />
sirtmagus: Big Boss&#8217; return is hardly plausible too. =P<br />
JohnnyMora: I KNOW<br />
sirtmagus: I was so damn glad to see him though.<br />
JohnnyMora: How many times can you kill someone with your bare hands and not do it right?!<br />
JohnnyMora: You mean you were glad to see Humphrey Bogart.<br />
sirtmagus: SHYEAH<br />
sirtmagus: Wouldn&#8217;t you?!<br />
JohnnyMora: If he looked as handsome as that, sure~<br />
sirtmagus: x3<br />
JohnnyMora: Zero&#8230; did not age as gracefully. :|<br />
JohnnyMora: But Big Boss and Eva? Mmmff. Class acts.<br />
No. Especially since Zero went nuts and is apparently responsible for everything. I did not like the bastardizing of my beloved MGS3 characters.<br />
JohnnyMora: Yeah, was that a Portable Ops thing? Since when did Eva not have the real Philosophers data?<br />
sirtmagus: I thiiiink since the end conversation after the credits with Young Ocelot.<br />
sirtmagus: Oh, Liquid Ocelot = best death scene.<br />
JohnnyMora: &#8230;<br />
sirtmagus: :-D<br />
JohnnyMora: &#8230;<br />
sirtmagus: &#8220;You&#8217;re pretty good!&#8221;<br />
JohnnyMora: I&#8230; disagree?<br />
sirtmagus: HOW COULD YOU<br />
JohnnyMora: The anti-Patriot plan was so damn convoluted.<br />
sirtmagus: Oh yeah. I have no idea. Suddenly Ocelot&#8217;s a good guy who loved Big Boss and wanted to help Snake the whole time.<br />
JohnnyMora: &#8220;OK I&#8217;LL GO GRAFT ON LIQUID&#8217;S ARM AND ALTER MY NANOMACHINES AND HYPNOTIZE MYSELF&#8221;<br />
JohnnyMora: Isn&#8217;t it silly that having them point out that Ocelot was the Sorrow&#8217;s son would&#8217;ve been MORE plausible than that?<br />
sirtmagus: I get the gist of it but the details and the explanatations are so so so so out-there.<br />
sirtmagus: They didn&#8217;t do that, did they?<br />
JohnnyMora: Nope.<br />
sirtmagus: Probably the only subtle detail in the whole story.<br />
JohnnyMora: And Liquid&#8217;s plan was awful.<br />
JohnnyMora: He was PLANNING on Snake stopping him?<br />
sirtmagus: Or was it OCELOT?!<br />
JohnnyMora: Ocelot was hypnotized, what&#8217;s the difference!<br />
sirtmagus: WAS HE?!?!<br />
JohnnyMora: WAS HE?!?!?!<br />
sirtmagus: I DON&#8217;T KNOOOOWWW<br />
JohnnyMora: The game didn&#8217;t seem interested in saying.<br />
JohnnyMora: So I assume it&#8217;s not important.<br />
JohnnyMora: So if Liquid didn&#8217;t want his plan to succeed and wanted the AIs erased, why did he need Snake to do it?<br />
sirtmagus: Maybe he was the only one immune to microwaves!<br />
JohnnyMora: Why did you need to be immune?<br />
JohnnyMora: He had NAOMI.<br />
sirtmagus: Oh when they were saying &#8220;That corridor is filled with microwaves!&#8221; I kept imagining a hallway with microwave ovens just sitting there.<br />
JohnnyMora: NAOMI was the one who made destroying the AIs possible.<br />
JohnnyMora: NAOMI was already working for Liquid.<br />
sirtmagus: Naomi AND Sunny. And E.E.<br />
JohnnyMora: NAOMI had cancer and didn&#8217;t have anything left to live for I guess whatever.<br />
sirtmagus: I was glad to see her and her chicanery go.<br />
JohnnyMora: Why couldn&#8217;t NAOMI just march into Haven and plug in that virus?<br />
sirtmagus: MICROWAAAAVES<br />
JohnnyMora: SNAKE SURVIVED IT OKAY<br />
sirtmagus: barely =(<br />
JohnnyMora: AND SHE WOULDN&#8217;T EVEN HAVE TO SURVIVE IT<br />
sirtmagus: &#8230; true!<br />
JohnnyMora: So tell me: why did any of that need Snake?<br />
sirtmagus: He still had a job to do!<br />
JohnnyMora: I think I just proved he didn&#8217;t!<br />
JohnnyMora: NAOMI is the real hero!<br />
JohnnyMora: The one deserving accolades!<br />
sirtmagus: Man, asking me to explain Kojima&#8217;s writing is like straightening out a &#8230; strand of DNA!!? I think MGS3 introduced all these complications and Kojima pulled off a Hideaki Anno and did things his way, logic and sense be damned.<br />
(JohnnyMora: But honestly, the way Anno does it feels better.<br />
sirtmagus: or even a George Lucas.<br />
JohnnyMora: And more satisfying.<br />
sirtmagus: All three have something in common: they hate their successful franchises. =P<br />
JohnnyMora: Kojima just gave us technobabble and insane retcons and speeches that go on forever on the same damn point.<br />
JohnnyMora: Didn&#8217;t you want Big Boss to SHUT. UP. about numbers?!<br />
JohnnyMora: And it took him five million years to die!<br />
sirtmagus: I didn&#8217;t want him to die or shut up :-(<br />
sirtmagus: but I did want him to shut up about numbers, yes.<br />
JohnnyMora: What does it say about Kojima&#8217;s writing that I wanted the dapper, dashing Big Boss whom I adore to die and shut up? :(<br />
sirtmagus: Jeez. =(<br />
JohnnyMora: And why DIDN&#8217;T Snake off himself?<br />
JohnnyMora: He&#8217;s still a walking WMD!<br />
sirtmagus: Preservation instinct!<br />
JohnnyMora: He&#8217;ll end up giving Otacon nano-AIDS I just know it :(<br />
JohnnyMora: I&#8217;m HIV positive.<br />
sirtmagus: I like he wasn&#8217;t killed or died or whatever.<br />
JohnnyMora: Well I am of the mind that it&#8217;s stupid and selfish for him not to.<br />
sirtmagus: They could&#8217;ve left some other things unanswered for that matter.<br />
JohnnyMora: Like where Ninja came from.<br />
sirtmagus: Why not leave it open? We KNOW he&#8217;s as good as dead. No need to show the gory details.<br />
sirtmagus: And that goes for many other plot details.<br />
JohnnyMora: I don&#8217;t like knowing that the kind, gentle Para-Medic became an evil scientist who toyed with life.<br />
sirtmagus: Exactly.<br />
sirtmagus: Especially since I&#8217;m almost positive Dr. Clark was a decribed as a male in MGS1.<br />
JohnnyMora: Or that the genteel Major Zero became&#8230; the wizard of Oz?!<br />
sirtmagus: &#8230; Basically!<br />
JohnnyMora: Well who cares about continuity?<br />
JohnnyMora: The guy that fixed up Raiden DIED in MG1.<br />
sirtmagus: EVERYONE DIED<br />
sirtmagus: THEN CAME BACK<br />
JohnnyMora: VAMp<br />
sirtmagus: I think it&#8217;s fair to say Kojima doesn&#8217;t give a shit.<br />
JohnnyMora: Why BOTHER having him in the game?<br />
sirtmagus: To give Raiden and Otacon something to be angry about.<br />
JohnnyMora: He was so pointless.<br />
JohnnyMora: WHY DID NAOMI KEEP PROTECTING HIM?<br />
JohnnyMora: WHY WAS SHE SO FASCINATED WITH HIS PECS?<br />
sirtmagus: yeah, was she under a spell or something?<br />
JohnnyMora: She was under the spell his bizarre sexuality cast on her.<br />
sirtmagus: Ugh. Those fight scenes though. Man.<br />
JohnnyMora: But then again, Naomi made no sense at any point during the game.<br />
JohnnyMora: At first she&#8217;s the Naomi we know and sort of distrust.<br />
JohnnyMora: Then she&#8217;s teaching Sunny how to cook eggs?!<br />
JohnnyMora: Then she&#8217;s forming the fastest physical connection ever with Otacon?!?!<br />
JohnnyMora: THEN SHE&#8217;S BETRAYING THEM FOR SOME REASON AND RUBBING HERSELF ALL OVER VAMP?<br />
JohnnyMora: THEN SHE HAS CANCER AND ACTUALLY HATES VAMP AND WHATEVER?!?!?!<br />
JohnnyMora: THEN SHE WAS WORKING WITH YOU ALL ALONG AND SHE&#8217;S SORRY?!!?!?!?!?!?!?!?<br />
sirtmagus: Yeah, I dunno man. It&#8217;s nowhere near as well done as MGS3.<br />
sirtmagus: The Boss made sense.<br />
JohnnyMora: Everything in MGS3 made PERFECT sense.<br />
sirtmagus: It was so nice and straight-forward.<br />
JohnnyMora: And the story was way better, too.<br />
JohnnyMora: SCENE was a great thing for Kojima to focus on.<br />
JohnnyMora: What the hell was his theme for MGS4?<br />
sirtmagus: I seem to remember something about &#8220;sense.&#8221;<br />
JohnnyMora: We&#8217;ve had GENE, MEME and SCENE.<br />
sirtmagus: How SENSE figures in, I&#8217;m not exactly sure.<br />
JohnnyMora: Hm<br />
JohnnyMora: That.<br />
JohnnyMora: Sensory ring? {:\<br />
sirtmagus: Snake does get hot in the sun.<br />
sirtmagus: &#8230; lol<br />
JohnnyMora: &#8230;<br />
JohnnyMora: \:3<br />
sirtmagus: I&#8217;m not sure. All this, I think for me at least, requires further thought and introspection.<br />
JohnnyMora: And what the fuck was up with only two codec frequencies?<br />
JohnnyMora: The menu was so BARREN.<br />
JohnnyMora: And one of them was ROSE.<br />
JohnnyMora: AUGH<br />
sirtmagus: Yeahhh.<br />
sirtmagus: Utterly useless Rose.<br />
JohnnyMora: Rose who never had anything useful to say.<br />
JohnnyMora: Rose who never gets accused of working for the Patriots.<br />
JohnnyMora: Rose who never has to explain herself.<br />
sirtmagus: I was sort of glad/disturbed to see her put in her place in the end. &#8220;I WILL BE A PROPER WIFE.&#8221;<br />
JohnnyMora: Rose with her jiggly breasts and cute haircut.<br />
JohnnyMora: Did you ever speed up her conversations?<br />
sirtmagus: Oh of course.<br />
JohnnyMora: To see her sweater puppies?<br />
sirtmagus: I was transfixed on that hair, man.<br />
sirtmagus: Those graphics are amazing.<br />
JohnnyMora: I agree the hair&#8217;s great.<br />
JohnnyMora: But next time look a little further south when you fast forward.<br />
JohnnyMora: Itagaki would be proud.<br />
sirtmagus: Hey, did you get all you wanted off your chest about the plot?<br />
JohnnyMora: Eva.<br />
JohnnyMora: :(<br />
JohnnyMora: Best VA in the game, surprisingly.<br />
JohnnyMora: Lee Meriwether~~<br />
sirtmagus: Yeah, it must&#8217;ve been a weird experience for her.<br />
JohnnyMora: Who would&#8217;ve thought that this would have so much in common with Batman: The Movie.<br />
sirtmagus: &#8220;Uh, WHAT am I explaining exactly??&#8221;<br />
sirtmagus: &#8230; That&#8217;s a great correlation, actually.<br />
JohnnyMora: &#8220;Cyborg Ninja&#8230;&#8221;<br />
sirtmagus: Both are completely nuts.<br />
JohnnyMora: Eva broke my heart several times.<br />
sirtmagus: So did she KNOW that awful husk was Solidus??<br />
JohnnyMora: When Snake says that the driver&#8217;s dead&#8230; :(<br />
sirtmagus: When she SEES Big Boss!<br />
JohnnyMora: According to Big Boss&#8230; yes?!<br />
sirtmagus: So why&#8217;d she run into the fire&#8230;<br />
JohnnyMora: Which makes it even more ridiculous.<br />
JohnnyMora: And how the fuck could you say she was killed by FOX-DIE?<br />
JohnnyMora: She got impaled and shot at and burned and jeez.<br />
JohnnyMora: She was READY to die.<br />
sirtmagus: And is about 87.<br />
JohnnyMora: That level is where I started to sour on the plot.<br />
sirtmagus: There are too many looney things about the story.<br />
JohnnyMora: Which is too bad because it&#8217;s my DREAM level, atmosphere-wise.<br />
JohnnyMora: Fog and streets and night and umf.<br />
JohnnyMora: Noir, man.<br />
sirtmagus: Agreed. The atmosphere was palpable.<br />
sirtmagus: Too bad about the gameplay lol<br />
JohnnyMora: {:3<br />
JohnnyMora: Raven was a fun boss.<br />
JohnnyMora: But<br />
sirtmagus: That resistance fucker was an asshole.<br />
JohnnyMora: that damn motorcycle chase.<br />
JohnnyMora: WAS HE??!!??!<br />
JohnnyMora: He behaved&#8230; generally.<br />
sirtmagus: He was SLOW. And DUMB. &gt;:\<br />
JohnnyMora: DUMB?<br />
sirtmagus: Yeah, he&#8217;d kept getting caught and I&#8217;d keep bailing him out so he&#8217;d run to the same hiding place THE OPPOSITE DIRECTION OF WHERE HE WAS GONNA GO<br />
sirtmagus: JUST RUN, MORON<br />
sirtmagus: But the motorcycle chase.<br />
sirtmagus: Mixed feelings.<br />
sirtmagus: It was a stunning setpiece cinematically, but as a game I hardly felt in control.<br />
sirtmagus: Act 3 is high on style but low on gameplay.<br />
JohnnyMora: And the gun they gave you was a POS.<br />
JohnnyMora: [RUNS OUT OF AMMO ONE SECOND AFTER FIRING]<br />
JohnnyMora: It was the cause of many game overs.<br />
sirtmagus: And that must&#8217;ve been the 90 minute cutscene, man<br />
sirtmagus: After Raven.<br />
sirtmagus: It sure felt like it.<br />
sirtmagus: Everything you didn&#8217;t like about the ending I transplant those feelings onto Act 3.<br />
JohnnyMora: Even though they both have the same problems.<br />
JohnnyMora: But hey MERYL<br />
sirtmagus: well the ending still got me. Probably because it was ENDING.<br />
JohnnyMora: HOW GREAT WAS IT TO SEE HER AGAIN<br />
sirtmagus: TERRIFIC<br />
sirtmagus: Probably<br />
JohnnyMora: She&#8217;s a lil&#8217; pistol! &gt;:3<br />
sirtmagus: the most well-rounded character in the game.<br />
JohnnyMora: I totally agree.<br />
JohnnyMora: She never lost me.<br />
JohnnyMora: I was always right there rooting for her.<br />
sirtmagus: Absolutely. And her impromptu romance was a hoot.<br />
JohnnyMora: She has a sort of beauty that&#8217;s unlike the other women in the game.<br />
JohnnyMora: OH GOD THE ROMANCE<br />
JohnnyMora: let&#8217;s talk about Meryl herself for a tick, though ;3<br />
sirtmagus: Certainly. I loved her VA.<br />
sirtmagus: Debi Mae West.<br />
JohnnyMora: She had a pretty great VA, yeah, and a great arc through the game.<br />
JohnnyMora: SHE is the next generation Snake must leave the world to~~<br />
sirtmagus: I agree.<br />
JohnnyMora: And her feelings were always so&#8230; complex.<br />
JohnnyMora: I admire that about her.<br />
sirtmagus: IF they continue MGS I&#8217;d love to see Meryl and Johnny fighting together.<br />
JohnnyMora: I can&#8217;t tell if she loved Snake or if she LOVED Snake.<br />
sirtmagus: I think<br />
sirtmagus: The best cutscene in the game<br />
JohnnyMora: She certainly had a huge bond with him.<br />
sirtmagus: is when Meryl and Snake are chatting at that table at the beginning of Act 3.<br />
JohnnyMora: Hmmm.<br />
JohnnyMora: It&#8217;s pretty good.<br />
JohnnyMora: Especially when it comes with how much was left unsaid.<br />
sirtmagus: Exactly. It was just so simple and well-done, and they were just having a chat.<br />
JohnnyMora: I think it helps that Meryl is just so uncomplicated, but complex at the same time.<br />
sirtmagus: And of course, young Snake phasing in and out of Old Snake was a pretty painful reminder of what was happening TO Snake and between Snake and Meryl.<br />
JohnnyMora: She doesn&#8217;t allow for long-winded speeches or dubious quadruple-crossing, but she&#8217;s not boring.<br />
sirtmagus: Yeah. I just loved looking at her.<br />
JohnnyMora: YEAH.<br />
JohnnyMora: Like I said, she&#8217;s not really like the other women in the game.<br />
JohnnyMora: It&#8217;s more of a sort of&#8230; Lucy Lawless beauty?<br />
sirtmagus: Her eyes did more emoting than anyone it looked.<br />
JohnnyMora: The strong, wide face.<br />
JohnnyMora: I did notice her face had TONS of TLC put into it.<br />
sirtmagus: It&#8217;s funny, I noticed the same thing too. I was reminded of D&#8217;Anna.<br />
JohnnyMora: Much more than that skank Mei Ling.<br />
sirtmagus: and her sweet butt.<br />
JohnnyMora: [REMEMBER THIS, THIS IS IMPORTANT]<br />
sirtmagus: I was hoping to get at least one proverb out of her.<br />
JohnnyMora: You got several.<br />
JohnnyMora: You probably didn&#8217;t notice because all her scenes were horrible and boring and misogynistic.<br />
sirtmagus: Mei Ling&#8217;s?!<br />
JohnnyMora: Yes.<br />
sirtmagus: I didn&#8217;t notice any of that!<br />
JohnnyMora: How she&#8217;s the most ineffectual Navy captain EVER?<br />
JohnnyMora: How she bends over so you can ogle at her derrier?<br />
sirtmagus: Man, that&#8217;s not fair.<br />
JohnnyMora: How Johnny almost pinches her butt?<br />
sirtmagus: The camera was centered on every female butt in the whole game.<br />
sirtmagus: EXCEPT Meryl&#8217;s oddly enough.<br />
sirtmagus: Considering how IMPORTANT her ass is in MGS1.<br />
JohnnyMora: Because Meryl&#8217;s got CHARACTER.<br />
JohnnyMora: Mei Ling&#8230; what was there to her?<br />
sirtmagus: Not her accent. =(<br />
JohnnyMora: She was a joke.<br />
JohnnyMora: A total office lady stereotype for Japanese otaku.<br />
JohnnyMora: She never even shot her gun.<br />
sirtmagus: Ah, I guess. She was such a non-entity I didn&#8217;t even equate her with any of that.<br />
JohnnyMora: I was just pissed they didn&#8217;t get anything more out of her.<br />
JohnnyMora: When they did so much with JOHNNY WHAT THE FUCK<br />
sirtmagus: Are you complaining about Johnny? \:3<br />
JohnnyMora: NO<br />
JohnnyMora: IT WAS GLORIOUS<br />
JohnnyMora: To think that they actually found a SCIENTIFIC reason why Johnny was so lame.<br />
JohnnyMora: And then made him cool.<br />
JohnnyMora: And made me BE ON HIS SIDE EVEN THOUGH HE WAS STEALING MERYL FROM SNAKE AND THEY WERE MEANT TO BE TOGETHER<br />
sirtmagus: Heh. But they couldn&#8217;t~~ ;__;<br />
JohnnyMora: I mean, you said it earlier. Their romance at Haven was a scream and one of the best-directed parts of the entire game. So clever in so many ways at the same time!<br />
sirtmagus: When he reloaded her pistol?<br />
sirtmagus: Umf.<br />
JohnnyMora: When they lay all over each other or almost kiss and then remember to kill people?<br />
JohnnyMora: When Meryl rejects his proposal just so SHE can propose to HIM?<br />
sirtmagus: Augh, it was awesome. You know who&#8217;s in charge.<br />
JohnnyMora: They were way cooler than the other gaywads in Rat Patrol.<br />
sirtmagus: who didn&#8217;t really get<br />
sirtmagus: anything to do<br />
JohnnyMora: But profess their love to each other.<br />
sirtmagus: Which was nice.<br />
sirtmagus: Drebin&#8217;s voice actor was pretty swell.<br />
JohnnyMora: Yeah.<br />
JohnnyMora: The dandy of the battlefield~<br />
JohnnyMora: Little Gray, his monkey, was outstanding.<br />
sirtmagus: CHIM CHIM<br />
JohnnyMora: Was that Raikov&#8217;s speedo?!<br />
sirtmagus: I &#8230; don&#8217;t know!<br />
sirtmagus: What was up with Drebin&#8217;s flashback to the two people holding its hands?<br />
JohnnyMora: Good question.<br />
JohnnyMora: He had the photo up in his tank that one time you got to look around.<br />
JohnnyMora: Have we seen that photo before?<br />
sirtmagus: If it&#8217;s a reference to something I feel dopey for not knowing it.<br />
sirtmagus: But HEY it&#8217;s Metal Gear.<br />
sirtmagus: Where nanomachines and stem cell surgery can resurrect and fix and manipulate everything.<br />
JohnnyMora: And it doesn&#8217;t matter that you crawl through billions of watts of microwaves you&#8217;ll turn out just fine.<br />
JohnnyMora: And your iPod will still work.<br />
sirtmagus: I wouldn&#8217;t say FINE but, yeah, he was still alive.<br />
JohnnyMora: HE WASN&#8217;T BURNED OR COOKED WAS HE?<br />
JohnnyMora: He was fine.<br />
JohnnyMora: Oh.<br />
JohnnyMora: I gotta mention something else.<br />
JohnnyMora: Those shots.<br />
JohnnyMora: What. The fuck. Was up with those shots. They became a fucking JOKE by the end of the game.<br />
sirtmagus: Ha, they DID!<br />
sirtmagus: Sometimes they suppressed nanomachines, other times they &#8230; gave Liquid and Snake super punching powers!<br />
sirtmagus: Nanomachines: the Metal Gear plot shortcut.<br />
JohnnyMora: AUGH<br />
JohnnyMora: STUPID GAME<br />
JohnnyMora: Also: Outer Haven had a Mt. Rushmore of Patriots?!?!<br />
sirtmagus: LOL<br />
sirtmagus: Yeah<br />
JohnnyMora: LIQUID TRIED TO RUN OVER SNAKE WITH A BOAT?<br />
sirtmagus: I couldn&#8217;t see who they all were.<br />
JohnnyMora: THE END OF ACT 4 WAS SO GODDAMN SILLY<br />
JohnnyMora: I couldn&#8217;t tell whether it was the final straw or not.<br />
sirtmagus: So: Which is nuttier? MGS4 or MGS2?<br />
sirtmagus: Or is there a difference between each game&#8217;s brand of craziness?<br />
JohnnyMora: Definite difference.<br />
sirtmagus: For sure.<br />
JohnnyMora: MGS2 is a master in complete control of his madness.<br />
sirtmagus: It&#8217;s also decipherable.<br />
JohnnyMora: MGS4 is FUCK ALL<br />
sirtmagus: Which reminds me of Anno again.<br />
JohnnyMora: Nah<br />
sirtmagus: Like &#8220;Fuck you, world.&#8221;<br />
JohnnyMora: Anno&#8217;s decipherable.<br />
JohnnyMora: And enjoyable in the end.<br />
JohnnyMora: Kojima&#8230; alienated me.<br />
sirtmagus: I&#8217;m very curious to see the discussions that will spring up because of this game.<br />
JohnnyMora: I think it&#8217;s hilarious that this game bashes the type of people that usually play it.<br />
JohnnyMora: People that play the FPS games that the PMCs give them.<br />
sirtmagus: That was awesome.<br />
JohnnyMora: People that think war is a game.<br />
JohnnyMora: I can honestly say that I never want to be in a war. Ever.<br />
JohnnyMora: But right there at that midnight launch there were people EAGER to be in a war.<br />
JohnnyMora: I can only IMAGINE what their reaction would be to that scene.<br />
JohnnyMora: Or if they even have enough self-awareness to be affected by it.<br />
sirtmagus: Augh. Yeah. MGS4 does an impeccable job of showing you the AWFULNESS of life. Getting old, war, disease, ruined relationships &#8230; Despite the lack of changing battle outcomes the whole war imagery, soldiers getting gunned down and wetting themselves &#8230; really affecting stuff.<br />
sirtmagus: That opening cinema alone.<br />
JohnnyMora: I love that this game drives home the fact that you don&#8217;t walk away from war the same person you were.<br />
JohnnyMora: All those people that were doing horrible things in the game going mad once the nanomachines stop suppressing their thoughts and feelings.<br />
sirtmagus: Kojima built a really frightening world.<br />
JohnnyMora: We LIVE in an even more frightening version of that world.<br />
JohnnyMora: Where nanomachines can&#8217;t save you.<br />
JohnnyMora: It&#8217;s like Funny Games.<br />
JohnnyMora: It&#8217;s more frightening when you realize it gets WORSE in real life.<br />
sirtmagus: Yeahh. The sci-fi angle reminds me of Mamoru Oshii and his movies too. Oh, wait. Should I mention<br />
sirtmagus: GHOST IN THE SHELL?<br />
JohnnyMora: D:<br />
sirtmagus: :-D<br />
JohnnyMora: OK. Let&#8217;s see you justify this one. |:3<br />
sirtmagus: Naw, naw. MGS and GitS have always had a close relationship and it continues in MGS4. The Rat Pat&#8217;s emphasis on teamwork, the swiveling eye servos in the Gekko, the AI born from the sea of information (Eva definitely says something to that effect), Raiden&#8217;s new cyborg status &#8230; I&#8217;ll just leave it at that for now.<br />
sirtmagus: The commercials and social prognosticating reminded me of Verhoeven too.<br />
sirtmagus: And the battles with the ships zooming overhead made me think of Terminator&#8217;s future scenes.<br />
sirtmagus: AND SNAKE IS ROY BATTY<br />
JohnnyMora: ANY OTHER MOVIE YOU WISH TO ALLUDE TO?<br />
sirtmagus: UH UH UH LEMME THINK<br />
sirtmagus: Just that Kojima knows his sci-fi, and movies in general.<br />
sirtmagus: The game WAS a movie.<br />
sirtmagus: Sometimes to worked eloquently, other times it was a dud.<br />
JohnnyMora: Yeah.<br />
JohnnyMora: That wasn&#8217;t a game.<br />
JohnnyMora: That was a five-part miniseries.<br />
sirtmagus: Yeah. An interactive HBO serial.<br />
sirtmagus: This is definitely the most movie-like of the franchise.<br />
JohnnyMora: And I don&#8217;t fall to that whole &#8220;I&#8217;d rather play the game than watch&#8221; mentality lightly!<br />
sirtmagus: And I don&#8217;t think that&#8217;s a compliment.<br />
sirtmagus: Agreed.<br />
JohnnyMora: Hell, I LOVE Xenogears&#8217; second disc.<br />
sirtmagus: Ehhh. No comment.<br />
JohnnyMora: |||:3<br />
JohnnyMora: But this.<br />
JohnnyMora: Maybe if the glut of cinema had more than kernels of awesome spread throughout.<br />
sirtmagus: More interactive parts would&#8217;ve been really appreciated.<br />
sirtmagus: Why couldn&#8217;t the fight with Liquid in Act 3 be playable?<br />
JohnnyMora: And more chances to have new ideas used.<br />
sirtmagus: Like Mark 2, and more battlefield objectives.<br />
JohnnyMora: Why not force us to use the Mk. II in a clever way?<br />
JohnnyMora: But no, fine, tell us how AIs do gobbledeegook, Mr. Bogart.<br />
sirtmagus: It&#8217;d probably be Bioshock-esque tube-swapping.<br />
sirtmagus: I still maintain my Bogart Boss love. The cut-to-black finish &#8212; loved it.<br />
JohnnyMora: BAH.<br />
JohnnyMora: He wore out his welcome.<br />
JohnnyMora: Not a single tear~<br />
JohnnyMora: Doesn&#8217;t best MGS3&#8217;s ending by a longshot.<br />
JohnnyMora: And Here&#8217;s To You can suck my dick.<br />
JohnnyMora: PALES in comparison to The Best Is Yet To Come and Can&#8217;t Say Goodbye to Yesterday.<br />
JohnnyMora: Even Way to Fall was better.<br />
sirtmagus: Well, yeah, they&#8217;re all awesome!<br />
sirtmagus: But such venom. D:{<br />
JohnnyMora: Why couldn&#8217;t they scrounge up something AWESOME for the FINALE then?<br />
sirtmagus: I think you just got something against 60s-era poetry songs like All Along the Watchtower in Battlestar. =P<br />
sirtmagus: AND Westerns.<br />
JohnnyMora: I warmed up to that BSG song. :3<br />
JohnnyMora: But this song was just a little too on the nose.<br />
JohnnyMora: It sounded like something that would play during South Park for mock-emotion.<br />
sirtmagus: Aw man. I disagree. Maybe you&#8217;ll warm up to this too! I thought the final moments were perfectly fitting. These soldiers can finally rest.<br />
JohnnyMora: I mean, Morricone&#8217;s an incredible composer. This was not the best of his to choose from, lyrics aside.<br />
sirtmagus: I&#8217;ll concede to you buttering up Morricone. {:3<br />
JohnnyMora: Not that The Mission would have been appropriate.<br />
sirtmagus: The Mission?<br />
JohnnyMora: Another Morricone movie ;3<br />
sirtmagus: Aha.<br />
JohnnyMora: with De Niro<br />
JohnnyMora: One important question:<br />
JohnnyMora: Is MGS4 worth a PS3?<br />
sirtmagus: Oh ho ho ho ho ho ho ho.<br />
JohnnyMora: lol<br />
sirtmagus: oh oh. Oh man.<br />
JohnnyMora: Inquiring minds want to know.<br />
sirtmagus: I&#8217;m thinking.<br />
sirtmagus: That I have to think is probably a bad sign.<br />
JohnnyMora: My answer is no.<br />
JohnnyMora: It&#8217;s too uneven.<br />
JohnnyMora: I&#8217;m not disappointed with my PS3 purchase because I bought it for several reasons, of which MGS4 was only one.<br />
JohnnyMora: But if I&#8217;d bought it solely for this game with no other prospects coming, I&#8217;d feel gypped.<br />
sirtmagus: I don&#8217;t feel gypped because there&#8217;s so much game in there I&#8217;m glad I got it. Will I feel gypped when it&#8217;s released for the 360 next year? Absolutely.<br />
sirtmagus: But I&#8217;ll swallow that bullet when I come to it.<br />
JohnnyMora: Just like Snake would.<br />
JohnnyMora: BTW, didn&#8217;t it seem like people were pushing each other out of the way for the chance to die?<br />
sirtmagus: Raiden wanted to die so bad.<br />
JohnnyMora: So did Snake.<br />
JohnnyMora: And Naomi.<br />
sirtmagus: Heh. Well they had so little to live for!<br />
JohnnyMora: Naomi had a rockin&#8217; bod.<br />
JohnnyMora: She had stuff to live for.<br />
JohnnyMora: And Raiden had awesome ninja abilities.<br />
sirtmagus: Did you like or loathe Raiden&#8217;s final &#8220;badass&#8221; moment?<br />
JohnnyMora: You gotta try them out a bit more!<br />
JohnnyMora: which was&#8230;<br />
sirtmagus: katana in mouth.<br />
JohnnyMora: Well<br />
JohnnyMora: What else did he have left?<br />
JohnnyMora: I thought it was a bit stupid but so was so many other things at that point.<br />
JohnnyMora: And I had more things to worry about. Like pushing triangle. :(<br />
sirtmagus: I agree with Raiden. It came close to Naruto levels of ZOMG NINJA KEWLNESS but it was fun. And god, how&#8217;d you feel about Snake&#8217;s journey up MOUNT DOOM?<br />
JohnnyMora: I was moved.<br />
JohnnyMora: But I felt more afraid of getting a game over.<br />
sirtmagus: Same here.<br />
JohnnyMora: They sure did their part to make it seem AGONIZING, though.<br />
JohnnyMora: Even though it didn&#8217;t matter at the end and Naomi could&#8217;ve (SHOULD&#8217;VE) been the one to do it.<br />
sirtmagus: That agony is your triiiumph. The split-screen moments added to the cinematic stylings.</p>
<p><strong>CLOSING THOUGHTS</strong><br />
sirtmagus: What was your favorite act?<br />
sirtmagus: Or favorite moment in general?<br />
sirtmagus: Just list your favorites!<br />
JohnnyMora: Act 4<br />
JohnnyMora: In general.<br />
JohnnyMora: Even with the laborious BB fight and the ridiculous ending, it did so many cool things.<br />
JohnnyMora: It also made MGS1 feel really small.<br />
JohnnyMora: I also loved freaking out being chased by Gekko at the end of Act 2.<br />
JohnnyMora: And watching a militia member freak out and run away from battle only to be blown away by an explosion in Act 1.<br />
JohnnyMora: And watching Snake and Liquid punch each other at the same time in Act 5.<br />
JohnnyMora: There&#8217;s stuff to love, don&#8217;t get me wrong at all.<br />
JohnnyMora: I also loved Jonathan losing to Meryl in the arm wrestling contest.<br />
sirtmagus: lol<br />
sirtmagus: Forgot about that.<br />
sirtmagus: MGS4 was a grand experience and did a lot of surprising things. The most surprising and engaging would have to be Act 4, for sure.<br />
JohnnyMora: I mean, those flashbacks?<br />
JohnnyMora: Getting combat highs?<br />
JohnnyMora: HAVING LIQUID TALK TO YOU IN YOUR MIND?!?!?<br />
sirtmagus: Did you hear Liquid?<br />
sirtmagus: YES!!<br />
sirtmagus: I really missed Cam Clarke.<br />
JohnnyMora: DID YOU LIKE MY SUNGLASSES?!<br />
sirtmagus: :-D<br />
JohnnyMora: I do, too.<br />
JohnnyMora: Especially when we get the worst of both Liquid and Ocelot.<br />
JohnnyMora: Ocelot&#8217;s old raspy face and voice, Liquid&#8217;s speechifying and penchant for shirtlessness.<br />
JohnnyMora: Although both Snake and Ocelot look studly for being a billion years old.<br />
sirtmagus: Indeed. Ocelot&#8217;s voice is good too, especially that first time you hear him - &#8220;Activate it!&#8221;<br />
JohnnyMora: Ehhhh.<br />
sirtmagus: But MGS4 would&#8217;ve benefited from Cam&#8217;s British cartoonishness.<br />
JohnnyMora: Everyone in this game had some gravel to their voice and it just got boring.<br />
sirtmagus: Quinton got boring?<br />
JohnnyMora: Yeahhhhh<br />
sirtmagus: I found myself pleased every time Raiden showed up.<br />
JohnnyMora: I was at first.<br />
JohnnyMora: Then&#8230; I stopped giving a damn.<br />
JohnnyMora: Since every time he showed up he was all, &#8220;Let me die for you~~&#8221;<br />
sirtmagus: Haha. Everyone loves Snake and wants to die.<br />
sirtmagus: Act 3&#8217;s style was impeccable.<br />
JohnnyMora: OH GOD THE GRAPHICS.<br />
JohnnyMora: Several times I forgot I was looking at stuff that was completely fabricated.<br />
JohnnyMora: Several times I forgot these weren&#8217;t real actors.<br />
JohnnyMora: I mean, damn, I feel that most of the real effort in this game was in trying to squeeze the very last bit of power from the PS3.<br />
JohnnyMora: Eva&#8217;s jacket was fuckin&#8217; SHINY.<br />
sirtmagus: And of course, the boss fights and overall fun hiding and shooting makes the game for me. The iPod, also, is one of the coolest additions.<br />
JohnnyMora: I will wait for all the podcasts to be released so I can play the game with them. :3<br />
sirtmagus: Totally. I hope more music is released too.<br />
JohnnyMora: HOW AWESOME IS IT THAT IT EVEN HAS A PODCAST.<br />
JohnnyMora: Konami really threw their whole weight behind it and it shows.<br />
JohnnyMora: It just sucks that MGS4 falls apart at the stuff that comes the cheapest.<br />
sirtmagus: Yeahh. It&#8217;s comparable to GTA4 that way though that game had a story that was way, way, way, easier to swallow.<br />
JohnnyMora: MGS4 is just so implausible.<br />
JohnnyMora: I&#8217;m willing to buy gay military commanders that shoot lightning and spirit enemies and an ancient sniper that can photosynthesize but not half the shit in MGS4.<br />
sirtmagus: Yeah. That is an odd conundrum.<br />
sirtmagus: Is MGS3 still your favorite?<br />
JohnnyMora: Oh hell yes.<br />
JohnnyMora: SCENE all the way.<br />
sirtmagus: I agree.<br />
JohnnyMora: Is MGS4&#8230; DREAM?<br />
sirtmagus: So much insane shit happens, it might as well.<br />
sirtmagus: In fact, I&#8217;d say that&#8217;s gotta be what it is.<br />
JohnnyMora: Boss&#8217; dream, Big Boss&#8217; dream, Zero&#8217;s dream, Liquid&#8217;s dream&#8230;<br />
JohnnyMora: WELL IN THE END IT TURNS OUT THAT&#8217;S WHAT THEY ALL ARE: DREAMS<br />
JohnnyMora: Since none of these cockamamie perfect worlds work.<br />
sirtmagus: Indeed. Isn&#8217;t that what Big Boss says at the end? You can&#8217;t change the world?<br />
JohnnyMora: I dunno I wasn&#8217;t paying close attention.<br />
sirtmagus: How would you rank the games?<br />
JohnnyMora: MGS3, MGS1, MGS2, MGS4<br />
JohnnyMora: Although 2 and 4 could switch at any time.<br />
JohnnyMora: 2 was more successful in its batshit craziness, but at the end of the day it wasn&#8217;t a very fun game.<br />
JohnnyMora: MGS4 is a fun game.<br />
JohnnyMora: But how much game is left if you skip the cinemas?<br />
sirtmagus: I was wondering that. With all the loading screens and installations taken into account &#8230; hrm.<br />
sirtmagus: I&#8217;m honestly not sure how I would rank them.<br />
JohnnyMora: REALLY<br />
JohnnyMora: I&#8217;m surprised to see such hesitance from you. |:3<br />
sirtmagus: MGS3 is definitely at the top, but the other three could revolve around each other like a tea cup ride.<br />
JohnnyMora: MGS1 was such a perfect package, though.<br />
JohnnyMora: If it had stopped right there all would have been right with the world.<br />
JohnnyMora: Snake and Otacon gripping onto him tightly, riding off into the sunset.<br />
sirtmagus: Heh. Except for that pesky phone call at the end. Here&#8217;s how I see it: MGS2 has its delicious cyberpunk psycho plot, MGS1 is almost as well-balanced as 3, and MGS4 has the best gameplay and freshest coat of paint. There&#8217;s enough to love in all of them.<br />
sirtmagus: It&#8217;s probably my favorite video game series this side of Mario Bros.<br />
JohnnyMora: It&#8217;s been a RIDE, it sure has.<br />
JohnnyMora: Kojima has been our simultaneous benefactor and nemesis.<br />
JohnnyMora: And apparently the voice of God.<br />
sirtmagus: Yeah, I gotta look for that.<br />
sirtmagus: He&#8217;s a wiseacre all right.<br />
JohnnyMora: Ever feel like Daffy Duck in that one cartoon?<br />
sirtmagus: <a title="Ain't he a stinker?" href="http://www.youtube.com/watch?v=U1zs_gdycMk" target="_blank">Duck Amuck</a>?<br />
JohnnyMora: And Kojima is Bugs Bunny with the pencil? :(<br />
sirtmagus: That&#8217;s the perfect analogy.<br />
sirtmagus: So perfect I wish it was mine.<br />
JohnnyMora: Everyone in MGS4 was the little screwball creature.<br />
sirtmagus: Definitely. That explanation alone warrants MGS4 some interest.<br />
sirtmagus: Can we even talk about MGO yet?<br />
JohnnyMora: We&#8217;ll have to SNEAK OUT this weekend.<br />
sirtmagus: Good idea. I didn&#8217;t have a very pleasant experience so far. Konami&#8217;s three-part ID creation and paltry character creation thing didn&#8217;t exactly do much to excite me.<br />
JohnnyMora: Yeah.<br />
JohnnyMora: BUT HEY<br />
JohnnyMora: MOST OF MGS4&#8242;S AWESOME GAMEPLAY<br />
JohnnyMora: none of the kaleidoscopic plot.<br />
JohnnyMora: Unless you wanna narrate something as we play. :s<br />
sirtmagus: I&#8217;d love to. |:3<br />
sirtmagus: So. Last words?<br />
JohnnyMora: It&#8217;s good, isn&#8217;t it?<br />
JohnnyMora: [dies]<br />
sirtmagus: END. :3</p>
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		<title>(grumplet) Kung Fu Panda: Enter the Panda?</title>
		<link>http://grumpfactory.wordpress.com/2008/06/12/grumplet-kung-fu-panda-enter-the-panda/</link>
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		<pubDate>Fri, 13 Jun 2008 03:58:03 +0000</pubDate>
		<dc:creator>John Mora</dc:creator>
		
		<category><![CDATA[2008]]></category>

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		<category><![CDATA[Kung Fu Panda]]></category>

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		<description><![CDATA[YEAH I SAW KUNG FU PANDA WANNA FIGHT ABOUT IT?


Now the REASON I saw it (and in IMAX, no less) is that it&#8217;s been getting fairly positive reviews. Not effusive praise, per se, but warm regards, nonetheless. So I had to walk up to the box office and say in as ashamed a voice as [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>YEAH I SAW <em>KUNG FU PANDA</em> WANNA FIGHT ABOUT IT?</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/kungfupanda.jpg" alt="EVERYBODY WAS KUNG FU WHATEVER~~~" width="428" height="276" /></p>
<p><span id="more-116"></span></p>
<p>Now the REASON I saw it (and in IMAX, no less) is that it&#8217;s been getting fairly positive reviews. Not effusive praise, per se, but warm regards, nonetheless. So I had to walk up to the box office and say in as ashamed a voice as you could imagine, &#8220;I would like one ticket for the 6:45 showing of <em>Kung Fu Panda</em> in IMAX, please.&#8221; I&#8217;m surprised there wasn&#8217;t a button for the person to press to sound a silent alarm so that people would walk up and escort me off the premises. I had to walk into the theater 15 minutes early (THERE WAS NOTHING TO DO!!!!) and listen to the people behind me complain about Chinese people. Surprisingly, not a lot of children were in the theater when the movie began.</p>
<p><em>Kung Fu Panda</em> is about a giant panda named Po who lives above a noodle shop that his family runs. He dreams of one day being a legendary kung fu master, but he can barely WALK without klutzing all over everything, so it seems like his dream will never come true. One day, however, the local kung fu master feels it is time to choose and train the legendary dragon warrior. The master&#8217;s disciples, skilled kung fu artists themselves, showcase their skills for him in an open exhibition, but due to a wacky confluence of events, the master chooses the flabby, uncoordinated Po! Shifu, the teacher at the kung fu dojo, is mortified at his master&#8217;s choice of Po, and does everything in his power to try to make Po quit in his first day. At the same time, however, Shifu&#8217;s surrogate son, Tai Lung, who was put into prison for trying to take the dojo&#8217;s ultimate technique by force, manages to escape from prison and has his sights set on defeated the dragon warrior to prove his superiority. Now Shifu and the rest of the students must turn Po into a skilled kung fu master before Tai Lung beats the crud out of him.</p>
<p>It&#8217;s a story that&#8217;s fairly predictable to anyone that isn&#8217;t seeing this as their first martial arts movie. (Even then, it&#8217;s probably pretty transparent.) But that&#8217;s not really where the strength of the film lies. It&#8217;s surprisingly clever and charming. The film opens with a dream sequence that&#8217;s 3D, but uses flat drawings layered on 3D planes to tell its story. It&#8217;s very well-done and beautiful (and fairly amusing), so I sort of sighed when I looked at it and realized the movie that might&#8217;ve been. I&#8217;m still a 2D nut, so sue me. Where the film really shines is in the frequently clever and exciting fight scenes. Tai Lung&#8217;s escape from prison and Po&#8217;s chopstick-fu training are some of the highlights of the film where you couldn&#8217;t wipe the smile off my face if you tried. The film also does some cute things with its anthropomorphic setting, making all the kung fu students representations of their style of kung fu (mantis, monkey, etc.) and making Po&#8217;s father a goose (?!).</p>
<p>Unfortunately, the movie wallows too long in its stock plot and character development and moralizing. Yeah, yeah, we&#8217;re all different and special in our own ways, even the fat, lazy panda. Who caaaaaaares. I wanted it to get back to the visual gags and awesome fights.</p>
<p>I was worried about this being a &#8220;Jack Black movie,&#8221; but if anything, I think they didn&#8217;t tap into his personality enough. Po occasionally taps into that Jack Black style of overconfident buffoonery, but the movie has him try to be serious a little too often. I suppose I should thank them for not going overboard with him like Michel Gondry did. And Dustin Hoffman&#8230; where did your talent go? Between this, <em>Perfume</em> and <em>Mr. Magorium&#8217;s Wonder Emporium</em>, I think you should be put in time-out along with Robert DeNiro and Al Pacino. Hollywood: Hoffman can&#8217;t do accents, and he makes for a horrible older mentor-type. Occasionally bits of his personality shine through, but overall he doesn&#8217;t add much of worth. And everyone else has little to no speaking parts. It burns me up that Angelina Jolie gets to parade herself up and down red carpets when she did maybe a week&#8217;s worth of work in a booth for this movie and the poor Dreamworks staff broke their backs for years to bring this to fruition and no one knows their names. The only one that makes the most of his time in this movie is David Cross, who could manage to be funny telling you you have cancer.</p>
<p>Final verdict? Check it out in a discount theater or on Blu-Ray. It&#8217;s a pleasant movie, but nothing that&#8217;s going to thrill you from start to finish. It&#8217;s worth seeing the action sequences, but the story just won&#8217;t make you care. I&#8217;d put it above Cars, but not as good as the rest of the Pixar catalogue. Which is a step forward for non-Pixar CG films, I guess! There weren&#8217;t any pop culture references, there weren&#8217;t any musical numbers to songs like &#8220;Who Let the Dogs Out?&#8221; and it was surprisingly non-obnoxious. And could it be that <em>Kung Fu Panda</em> ends up being the best martial arts movie of the year?! Well. We&#8217;ll see!</p>
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			<media:title type="html">John Mora</media:title>
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			<media:title type="html">EVERYBODY WAS KUNG FU WHATEVER~~~</media:title>
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		<title>(grumplet) Akira Kurosawa&#8217;s Dreams: Ever had time STOP?</title>
		<link>http://grumpfactory.wordpress.com/2008/06/10/grumplet-akira-kurosawas-dreams-ever-had-time-stop/</link>
		<comments>http://grumpfactory.wordpress.com/2008/06/10/grumplet-akira-kurosawas-dreams-ever-had-time-stop/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 04:04:36 +0000</pubDate>
		<dc:creator>John Mora</dc:creator>
		
		<category><![CDATA[1990]]></category>

		<category><![CDATA[Akira Kurosawa's Dreams]]></category>

		<category><![CDATA[Grumplet]]></category>

		<category><![CDATA[John Mora]]></category>

		<category><![CDATA[drama]]></category>

		<category><![CDATA[fantasy]]></category>

		<category><![CDATA[movie]]></category>

		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://grumpfactory.wordpress.com/?p=114</guid>
		<description><![CDATA[In my last article on one of this director&#8217;s films, I don&#8217;t think I elaborated on Akira Kurosawa&#8217;s filmmaking style. Let me correct that omission here: he&#8217;s slow. Pretty damn deliberate in his pacing. It seems like every movie he makes feels about 3 hours long. Even his Macbeth adaptation Throne of Blood, which clocks [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In <a title="Remember THAT?" href="http://grumpfactory.wordpress.com/2008/01/08/grumplet-high-and-low-literally/" target="_blank">my last article</a> on one of this director&#8217;s films, I don&#8217;t think I elaborated on Akira Kurosawa&#8217;s filmmaking style. Let me correct that omission here: he&#8217;s slow. Pretty damn deliberate in his pacing. It seems like every movie he makes feels about 3 hours long. Even his Macbeth adaptation <em>Throne of Blood</em>, which clocks in at under 90 minutes real-time. But he also makes several movies which actually ARE three or more hours long, so Kurosawa-time isn&#8217;t always a bad thing.</p>
<p>Now, <em>Dreams</em> was made during Kurosawa&#8217;s late career, after his attempted suicide and around the time when he was being propped up by his successful <a title="Are you researchin' ME?" href="http://en.wikipedia.org/wiki/New_Hollywood" target="_blank">New Hollywood</a> admirers, Francis Ford Coppola and George Lucas. Coppola helped produce <em>Dreams</em> and Lucas&#8217; ILM special effects company helped glitz it up a bit. Was it worth all the effort?</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams08.png" alt="LALALA THE COUNTRY'S GREAT" width="497" height="332" /></p>
<p><span id="more-114"></span></p>
<p>Ehhhh, sort of. <em>Dreams</em> is a collection of short films/vignettes that all seem to revolve around people encountering the fantastic. It also feels about a million years long. Some portions of the film feel like they are practically FROZEN IN TIME, that&#8217;s how glacially they&#8217;re paced.</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams03.png" alt="You wanna go into that hole?" width="497" height="332" /></p>
<p>And that&#8217;s sort of a pun because easily the most interminable segment involves a mountaineering team encountering a malevolent snow spirit during a blizzard. I suppose it&#8217;s to Kurosawa&#8217;s credit, but he really makes you feel like you&#8217;re trudging slowly up a mountain with no end in sight when you watch this. For several minutes NOTHING happens outside of grueling close-ups of the expedition putting one foot in front of another while getting snow blasted into their faces. And there&#8217;s not really even any pay off when the leader encounters the spirit. It&#8217;s all just a really pointless exercise in pointless exercises? Another sequence about a man that enters a tunnel and meets the ghosts of his dead war comrades is interminable because of the bevy of useless pauses in the dialogue. A whole MINUTE will roll by with no one saying anything, and for no discernible reason. It manages to edge out the blizzard story for relevance by actually seeming to have something to say (ironically, as it were).</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams06.png" alt="Hahaha, don't worry, Mt. Fuji didn't REALLY blow up!" width="497" height="332" /></p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams07.png" alt="So... anything happening in this movie yet?" width="497" height="332" /></p>
<p>Other stories are really preachy, such as one where nuclear reactors around Mt. Fuji explode, causing a nationwide catastrophe that leaves everyone dead/turned into demons. ENVIRONMENTALISM, MUCH? He also knocks on modern culture in the bit at the end of the film about a man that visits an old man who lives in a simple country village who constantly talks about how awesome it is living in a simple country village and how modern things suck and the environment rocks. Jesus Christ, Kurosawa, is that all old Japanese directors can seem to talk about? Between you and Miyazaki and Kawamori (ARJUNAAAAA), it&#8217;s like all you&#8217;re trying to say is, &#8220;I&#8217;M OLD AND JAPANESE AND HAVE OPINIONS.&#8221; Really OBNOXIOUS opinions. Yeah, Kurosawa&#8217;s a master filmmaker and all that, but give me something I haven&#8217;t heard before a million times, dammit.</p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams04.png" alt="RED HAIR" width="497" height="332" /></p>
<p style="text-align:center;"><img src="http://img.photobucket.com/albums/v87/johnmora/Grump%20Factory/Dreams/Dreams05.png" alt="MMMMMFFF EFFECTS SO GOOD" width="497" height="332" /></p>
<p>That&#8217;s all the bad, though, and with an omnibus like this, you take the bad with the good. And there is good. The best segment is easily the one titled &#8220;Crows.&#8221; It involves an art enthusiast jumping into a Van Gogh painting and traveling around the artist&#8217;s work, ultimately meeting the tortured painter himself. It&#8217;s a rather poignant piece about creativity and obsession, with a surprising cameo by another New Hollywood Kurosawa fanboy, Martin Scorsese, as the intense Van Gogh. You can actually catch the whole thing on Youtube <a title="Lookit those EYEBROWS" href="http://www.youtube.com/watch?v=K8Pnjwu4a6k" target="_blank">here</a>. There&#8217;s also the beginning segment about a boy who witnesses a bewitching marriage procession of foxes and the disturbingly dire consequences it has.</p>
<p style="text-align:center;"><img src=