As someone who did not own an NES, Bionic Commando was one of those elusive titles I would often hear about but never got a chance to experience. You’ve got a bionic arm, you can’t jump, and you swing around and blow up Hitler “Master-D’s” head? Sounds kinda interesting, I suppose.
So it was a welcome surprise when Capcom released Bionic Commando Rearmed — a 2.5D remake of the NES original — last year, which I promptly downloaded. Most reviewers familiar with the original agreed that this remake was an overall improvement on an already great game. Having never played it myself it was all new to me, but I mostly agreed; The game was challenging but enjoyable, and I could see why people liked the original so much. The fantastic “Neo Chip Tunes” style soundtrack was worth the price of admission alone.
Rearmed’s release was also a lead up to the fully 3D sequel, coming a full 20 years after the original version. The remake did a decent job of getting me a bit hyped up for this game, which was obviously Capcom’s intention to begin with. I liked Rearmed, so it makes sense that I’d like the sequel, right?
…right? *cricket noises*