Archive for October, 2010

Comic Jumper – And I Thought My Jokes Were Bad

October 21, 2010

WHOOOOAAAOAAAOAAAAOAAAAAA

One of the best things about this current generation of video games is the ability to download games directly to a console via XBLA, PSN or Wii, and consequently this is the first real time independent games have gained mainstream recognition. Braid, Cave Story, VVVVVV, Charles Barkley Shut Up and Jam Gaiden, La Mulana — just a few of the good, sometimes brilliant, unique games we got thanks to convenient online connectivity and the larger indie scene as a result.

…And then there’s the Comic Jumper!

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Sonic the Hedgehog 4: Episode One – A New Hope

October 18, 2010

SONIC'S A TOUGH ACT TO FOLLOW

All weekend, all over the Internet, I’ve read complaints of Sonic’s physics. I had no idea what “Sonic’s physics” meant, and while playing Sonic the Hedgehog 4 Episode One I hardly saw what the big deal was. I figured it was just the endless whining and trolling of your typical Internet mob, combined with the victimized bawling of the Sonic fan crowd. Do these fans even know what they want anymore? Then, the more I played, and the more frustrated I got, it occurred to me.

Something’s wrong with Sonic’s physics.

Well, maybe not wrong. They’re different. Having replayed the entire original series earlier in the year, I should’ve noticed it earlier. Maybe I was so caught up in the whole “OH MY GOD SONIC IS BACK, BABY” fervor of Sonic the Hedgehog 4 I failed to notice a tiny thing like his … his physics. I mean, when was the last time anyone even mentioned video game physics since Half-Life 2?

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PlayStation Move – Just Let Go, Jack

October 8, 2010

move? move me to the bar

Earlier this week, PlayStation Blog hosted an event where folks could try out Sony’s Mii-too, the PlayStation Move. The moment I walked in and saw the boxing, karaoke and sports games I let out a sigh, then a growl: “Those damn casuals!”

Crowding the market with their shallow party games!

But like Jack, I had to learn to just let go, and sing Lady Gaga in between two gyrating gymnasts.

The Fight

But first I shuffled over to try the imaginatively titled The Fight. A street boxing game, you use two Wiimo– er, Move controllers (wands?) to emulate the on-screen fighter’s fists. After wondering what an expense that would be to have to buy two Wands, I was promised 1:1 control over said fists then fought the guy demoing the game. I was thoroughly thrashed.

Maybe I’m just a lightweight (I am), but 1:1 control felt sluggish and unresponsive. Each jab and uppercut I threw happened a moment later, which kind of undermines the supposed immersive nature of this whole motion control movement. I would later learn The Fight is actually called The Fight: Lights Out.

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Final Fantasy: The 4 Heroes of Light – In a World Covered by Endless Watercolor…

October 5, 2010

WE CAN BE HEROES

Final Fantasy, a series never content to remain the same, finds itself re-imagined yet again in Final Fantasy: The 4 Heroes of Light. Wasting no time at all, 4 Heroes‘ story revolves around Brandt who (I renamed Chrono), upon waking up on his 14th birthday, goes to the king to begin his rite of passage into adulthood. Turns out that’s to rescue the king’s kidnapped daughter who’s held prisoner by a witch in a cave. After meeting his brooding, impatient friend Jusqua (Xeno) and the stalwart female knight Yunita (Saga), together they rescue Princess Aire (Mana) and defeat the witch, whereupon they’re greeted by a giant crystal that informs them of the important journey they must go on.

All this happens quickly and efficiently with little text or fluff, and by the end of the intro you know exactly who everyone is, the kind of fairytale world they inhabit and most importantly, how the battle system works. It’s a nice, quick introduction to the game, which mixes some of the old (towns, simple story) with the new (swift, engaging battle system) of Final Fantasy, making for something entirely welcome on the Nintendo DS.

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Metroid: Other M – Fission Mailed

October 2, 2010

Metroid: Other M‘s plot is, as suspected from my early moments with the game, a poorly presented mess that takes the forefront to everything else, such as the actual game, which isn’t terrible or spectacular. It’s passable, something a legacy series from Nintendo shouldn’t be satisfied with being. It has elements of a Metroid game — item collecting, hallway running, speed boosting, and the controls for the most part are sound — but it is a very poor Metroid game, and if you want to get really dramatic Metroid: Other M is a confounding, depressing situation that’s frankly, kind of a dead horse at this point.

But here goes.

Metroid: Wrestling Anime Edition

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