Archive for December, 2010

TRON: Legacy – Despite Some Hang-ups, I GOT IN

December 17, 2010

Wow, been a while since I talked about a movie. Good thing it’s a movie about video games.

The original Tron was a slow, plodding sort of Star Wars rip-off with a few interesting concepts and a light performance from Jeff Bridges. Though it lacked in entertainment value, it provided the first foray into cyberspace on film, something that the sci-fi and cyberpunk subgenre would build upon for 27 odd years since. The Matrix, Ghost in the Shell and, if anyone remembers them, cartoons Reboot and The Real Adventures of Johnny Quest all used variations of the Grid, designs that relied on neon and skintight leather, and rogue hackers who changed the system and fought soulless corporations and/or machines. Tron helped pave the way for all that. It showed that past the monitor there’s a whole other universe inside the computer. Alice in Wonderland for the digital age — “a digital frontier.”

It was also among the first movies to portray video games in a positive, interesting way. Bridges’ character, Kevin Flynn, was an arcade hero who used his video game prowess to survive the disc and cycle games in the gladiatorial world of The Grid. And games have come a long, long way since Flynn’s Arcade. They’re the most innovative, lucrative entertainment medium there is today, and everyone plays them from Angry Birds to Plants vs. Zombies, to titles like Heavy Rain and Call of Duty that arguably push and blur the boundaries of what a game could be, making billions of dollars in the process.

Movies have responded in kind. Inception, Speed Racer, Avatar, Scott Pilgrim vs. the World — not to mention those unmentionables based on actual video game franchises — all emulate the kinetic imagery, rhythms and instant gratification video games provide, and most prominently, Tron‘s pioneering use of CG. Today, CG is so common that special effects are hardly special anymore. In a strange turnabout, practical effects like puppetry, prosthetics and — gasp — actual sets are novel once more.

So, with the history lesson out of the way, and a TRON: Legacy review to get into I have to reveal something first.

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(Performance Review) The 3rd Birthday – Aya the Body Snatcher

December 10, 2010

Cinematic Sultry Advertising Action-RPG Parasite Eve is a favorite of mine, as its wintry New York setting and bizarro sci-fi tale spoke directly to my tastes. So upon hearing its new PSP iteration, The Third Birthday, would be a third-person shooter I couldn’t help but fret. Square Enix’ last notable shooter was Dirge of Cerberus for the PS2. Yeah.

After some time with Aya Brea’s new adventure at a Sony video game showcase in NYC yesterday, I can shed my fears slightly. I wasn’t blown away by it, but I wasn’t underwhelmed either. I managed to jump into the game and get used to the controls immediately. They’re very easy, simpler than Peace Walker or Monster Hunter, though similar to both.

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