I can’t believe it.
What happens after Tomonobu Itagaki leaves Team Ninja?
They turn Ninja Gaiden into a casualized button-masher. A rep assured me they would keep the bone-crushing difficulty of the previous games, though the E3 demo indicated otherwise. Throughout the short one-level demonstration I button mashed my through each enemy easily. In previous games I would’ve been decimated immediately. Beating the previous games, even playing through half of them, was a badge honor. They were like playing fighting games, with each button press made a deliberate, conscious strategy. They (and the original 8-bit trilogy) were games to conquer. Instead I casually strolled my way through the entire level of this, mashing the Square button for each and every minute. The game even took control away from me to have Ryu Hayabusa perform scripted kills at random times. If I initiated those automatic attacks then I have no idea how I did so.
On top of that, QTE prompts were sprinkled randomly throughout each enemy encounter to keep things “fresh.” Quick Time Events in Ninja Gaiden. My god, have we come to this?
The only time that presented any semblance of difficulty was when the level got shrouded in fog and I couldn’t see an inch in front of Ryu’s face. Difficulty by visual obstruction, nice. That’s good when a game pulls pages from the Superman 64 playbook.
I managed to die once at the end-of-demo boss, a spidery mech with big glowing obvious metal legs to chop off. It did a big electro-shock wave thing that killed me. After that I just ran away each time it did that one move, ran back and button-mashed my way to victory.
Tell me this just a demo, and “it’s not representative of the final product.” Tell me Team Ninja just lowered the difficulty to ridiculous depths for the journalist crowd. Tell me Team Ninja had nothing to do with Metroid: Other M. Otherwise, I guess that’s yet another legacy franchise down for the count.