Archive for the ‘FPS’ Category

Mirror’s Edge: They Missed a Spot

December 5, 2008

Here's lookin' at you~

Mirror’s Edge is one of the most difficult, controversial titles to talk about¬†this year. And I don’t mean controversial in a GTA/Saint’s Row/Manhunt “Oh my god what are our children playing?!” sort of way. I mean in a way that divides people and brings up certain aspects of game design and game¬†criticism that are becoming hard to ignore for anyone that takes these sorts of things seriously. Has Mirror’s Edge come to pit father against son?


Hey remember 2007 sure why not

February 23, 2008

Hey, just in time for the Oscars.

The best movies of 2007. It was a swell year for genre and artsy flicks alike.

The worst movies. Some of them aren’t all that bad, just dumb fun.

The best video games, or rather, the few games I managed to play out of the million or so that were released last year.



Performance Review – BioShock: A Shooter on the 360?!

August 14, 2007

Wow. People sure seem to be in a tizzy about this game BioShock, huh? I hadn’t even been following it too closely. Know why? Because conversations about it started with that dread phrase “first-person shooter.” Now, I’m not a die-hard FPS fan. Not by a long shot. The last time I played and truly enjoyed a FPS was Perfect Dark for the N64. That game was uglier than sin, but I could control it, use some neat weapons, and have some simple deathmatches with friends. I tried playing other FPSes in the interim, such as Counterstrike. Boy. That was a mistake. Anyone that had not been playing that game since the millisecond it came out was doomed to being headshot five seconds into every match. Not to mention I could never, ever get used to the controls. I don’t think humans were MEANT to use keyboard and mouse controls. I think a subset of humanity gradually adapted to it and one day they will become their own sovereign species, climbing out of their PC cafes at night to pwn our children. It’s a scary thought.

I’ve gradually gotten back into the shooter genre with the very excellent Resident Evil 4 (if you think that game’s survival horror anymore, you’re dumb) and the pretty darn nice Gays Gears of War, which was pretty much a RE4 mod. Both games changed the perspective to third-person and featured lots of set pieces to punctuate the grinding task of making hordes and hordes of whatever fall to their knees through brute firepower. Drunk off my success with these two games, I decided to give the seminal Half-Life 2 a try. After all, everyone loves it and it was only $5 for the Xbox. At first I loved it for its innovative use of cutscenes, but eventually I grew quite tired of it after it turned into an actual FPS and the gameplay seemed to stall. Conferring with Film Walrus on this seemed to corroborate the fact that Half-Life 2 had long, dull stretches where all you did was duck and cover from enemy fire and return it back to them. And I guess I was still pretty damn far from getting the gravity gun. From where I hear the game goes into a coma yet again. Damn.

So all this brings me to BioShock, whose demo landed in the Xbox Marketplace at a plump 1.3 GB this week. Skeptical and wanting to hate it SO SO badly, I let my Elite download it while off and I entertained myself with non-FPS pursuits in the meantime. Finally, it was done! Worth the final purchase?

y halo thar