Archive for the ‘Grump Alert’ Category

(grump alert) Mega Man Legends 3 confirmed for 3DS

September 29, 2010

Dreams do come true

First Duke Nukem Forever, now Mega Man Legends 3. All we need left is Half-Life 2: Episode 3, Shenmue 3 and ZOE3 … and life will be complete.

The folks over at Mega Man Network provide the much sought-after skinny, and a spiffy video too:

MEGA MAN LEGENDS 3 PROJECT KICKS OFF!!

Hi everyone! This is Masakazu Eguchi, director of MEGA MAN LEGENDS 3!

So, how about that Keiji Inafune special interview? Did you like that?

As you can see, Inafune is very enthusiastic about this project. And that new development style that he said he would go into more detail about later, I’m sure you won’t be disappointed by that. We think not only fans of the series, but anyone interested in Mega Man Legends will be like, “What? …OMG!!!”

When I and the rest of the staff first heard that were that we were doing this, we were shaking in our boots. All of us were asking our bosses, “Are you guys serious?”

But the proposition was interesting to say the least. So, now here we are making intense preparations and trying to stay on schedule.

…Having said that, there are so many details about the project that I am dying to tell all of you… but you’ll have to wait and let your imaginations run wild for just a little longer, until the Comic Con in New York next month!

Until then, I’ll use this blog to introduce to members of my team, and tell you a little about what’s going on here in the Dev Lab. I’ll do my best to update it at least once a week, so check back often!

I’m also looking forward to hearing comments from all of you!

Be sure to check out www.capcom-unity.com/devroom andwww.capcom.co.jp/rockman/dash3/ for more info!

I’ll be at NYCC next week, where I’ll do my best to glean new details about this. I’ll be firing on all cylinders for this game, and hopefully find out “how ans will have an opportunity to be part of the development process like never before as they interact directly with the team!”

We’re doing it, guys.

We’re gonna get Volnutt back down.

I'M. SO. HAPPY!!!

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(grump alert) Mega Man Legends III – Finally Upon Us?

September 23, 2010
No Need for Volnutt

PS1 cult classics Mega Man Legends, Mega Man Legends 2 and their spin-off The Misaventures of Tron Bonne may finally get a sequel if a mysterious trail of tweets, innuendo and seemingly unrelated news are anything to believe.

Developer Capcom, primarily Mega Man co-creator Keiji Inafune, has been teasing us with the promise of a Mega Man Legends III for a decade now, since MML2 ended on a cliffhanger back in the year 2000. So we’ve been going “Yeah, yeah, sure, Capcom” and brushing any promise off as cruel playful teasing. Yet these latest developments set the Nets ablaze with new hope, and as a fan of the Mega Man Legends world I feel like I need to stoke the flames.

This link here provides the initial burst of new-found promise:

Hideki Kamiya, former director to some of Capcom’s biggest games, knows something we don’t know about Mega Man Legends. In a series of back-and-forth Tweets, Kamiya is teasing fans of the series that they will pleased with something coming down the pike. The first tweet is as follows (UPDATE: a much more accurate translation provided by TMMN):

“Oh, finally, I was introduced to Capcom’s Kawano-san today, who was also the maker of Rockman DASH. But when I told him the wish to “make a sequel to DASH” from a certain person, he gave me some sort of grin… If it’s good it’s good I suppose… Goodnight.”

“Just wait and see.”

..and then, in a followup Tweet:

“If you’re Dash fan, you’ll be happy soon.”

and another, in response to the tweet, “Don’t toy with our hearts like that Kamiya-san!”:

“…you gotta believe Kawano san!”

Here’s two more Tweets of interest to keep you on edge. The first tweet is in response to “Kamiya-san Why must you toy with our emotions? We NEED Dash 3”, to which Kamiya said:

“All I can tell is just wait!”

and the second, a response to “No Dash 3 at all, huh?”

“Just wait and see.”

(more…)

Thanks and Goodbye, Satoshi Kon

August 25, 2010

Satoshi Kon, director of Tokyo Godfathers, Perfect Blue, Paranoia Agent, Millenium Actress and Paprika has died due to pancreatic cancer at the age of 46. The world of animation, and film in general, lost an amazing artist yesterday.

This is really depressing news. I don’t know what to say other than he was a true visionary, a filmmaker whose love for film could be felt in every frame, as Mora alluded to not too long ago in his Inception review. Kon’s characters, though animated, always felt real. His scripts always intelligent. His images, indelible. The icepick from his debut movie Perfect Blue. The pop idol dancing in the hand. The dreamlike skipping among the neon city, later repeated in Paprika, the culmination of his tragically short oeuvre.

I loved that movie.

We do have another one to look forward to. It’s being completed by his peers according to a post on his site relayed by Anime News Network:

Later, he remembered meeting with Madhouse founder Masao Maruyama about the final anime film he was directing:

When I conveyed my concerns for Yume-Miru Kikai to Mr. Maruyama, he said, “It’s fine. Don’t worry, we’ll do whatever it takes.”

I cried.

I cried aloud.

He concluded his message with the following:

With feelings of gratitude for all that is good in this world, I put down my pen.

Well, I’ll be leaving now.

Satoshi Kon

Sayonara.

Thanks and goodbye, Mr. Kon. You will be missed.

Grump Alert – LOST on Hulu

January 6, 2010

Just letting any interested parties out there know that the superb television series LOST is offering the past 5 seasons of full episodes on the streaming service Hulu. Why should you watch LOST? I think I’ve covered this before, but to sum it up: it’s some of the best, most creative suspense out there, with richly-drawn characters, a fantastic ensemble of actors and some truly stand-out scoring for a TV series. LOST is best consumed all at once, so hopefully those of you out there that have been sitting on the fence will use this as an opportunity to bone up on the show in anticipation of its final season in early February. Hope it hooks you like it hooked me!

WE HAVE TO GO BACK, KATE

Grump Alert – Bootlegs, Ethics and Navigating the Gray Zone

June 27, 2009

Real life friend, fellow blogger and erstwhile Grump Factory contributor, Film Walrus, has posted a lengthy article on his own thoughts concerning the potential ethics of downloading or obtaining movies through other potentially illegal means.

Oh god, if bootlegging/piracy is a tumor on the back of live-action film, it’s full-blown terminal cancer for anime. Nowhere have I seen such widespread senses of entitlement and just-plain apathy for copyright than I have in the so-called “anime fan” community.

Anime has problems getting to America in a timely fashion. Not only do we usually have to wait for the Japanese DVD release to come out, but there’s often a lengthy delay due to an extensive dubbing process, licensing issues or even just a perceived lack of interest making a particular property not a high priority to be licensed. There’s PILES of classic Japanese animation out there that is unlicensed, and likely won’t EVER be licensed because anime more than a few years old just doesn’t sell, because the American market is very, very fad-centric. The same could be said of the Japanese market, but at least titles like Galaxy Express 999 and Astro Boy carry some cultural weight that they lack in the States.

Anime has had a long bootlegging history in America. In fact, it’s largely responsible for it becoming as popular (relatively speaking) as it is today. Back in the 80s and 90s, practically the ONLY way to have access to Japanese animation, outside of bowdlerized home video adaptations of Macross or Nausicaa, was to have it fan-subtitled and distributed from fan to fan on crappy 4th generation VHS copies. Some major anime licensing companies today actually formed out of fansubbing circles that decided they wanted to go legit. Fansubs can be credited for starting a grassroots movement for anime interest in America and serving as an indicator of fan interest for shows for companies to license, but I would argue that nowadays, they have no reason to exist. While there are some fansubbing circles out there that do indeed withdraw their fansubs once a property is released, there’s plenty of groups out there that don’t give a damn. Likewise, anime “fans” that continue to watch fansubs to the point of ignoring legitimate releases likely outnumber those who support them.

American anime licensing companies do themselves no favors, either, although one can hardly blame them for not having the resources to pursue and prosecute fansubbers and their audience. In a particularly blatant example, Bandai Entertainment explicitly released a statement warning people NOT to fansub the movie Solid State Society with the threat of facing legal action, but when fansubs started popping up, I alerted the company and they didn’t do anything but twiddle their thumbs.

With the advent of streaming anime on sites like FUNimation, Crunchyroll and Hulu, fansubs have really sort of lost their excuse. Yet they continue to thrive, especially to the detriment of the legal alternatives. Fans have been complaining for YEARS about wanting new anime simultaneously broadcast in America the same time it premiered in Japan. FUNimation finally got permission to try to do so with a wildly popular series, only to have the episode copied from their (admittedly insecure) servers before the Japanese air date! This caused the entire enterprise to come to a screeching halt and even the entirety of FUNimation’s streaming site was yanked for weeks while they beefed up security. It’s absolutely insane the amount of selfishness that goes on in the anime community.

That being said, I do find myself downloading fansubs of anime series and movies that are unlicensed and likely to stay that way. The vast majority of Japanese anime releases contain no English subtitles, so a region-free player still wouldn’t solve that problem. Plus there’s the problem of the American anime market nearing the bottom of a crash for the past several years and not having the money to license many new series from Japan’s licensors who by and large still believe that they can charge the same inflated prices they were from years ago.

A particularly bad release was last year’s Moribito, which started an Adult Swim run for 10 episodes, then repeated and eventually got pulled from the schedule. Apparently the original American licensee went belly-up and the dub production was interrupted and carried over to another company. It’s FINALLY going to start back up this summer… a year after its initial debut. And several years since the Japanese release. How many fans gave up and just watched fansubs inbetween that time?

If I DO download something that’s unlicensed (but very likely to GET licensed) I try not to watch the whole series so that I have incentive to buy the episodes as they get a legitimate release.

I did download one emulated ROM of a game because it was one that was extremely rare and likely to never be chanced upon in real life: Snatcher. And to be fair, I hardly played it.

I don’t really resort to downloading mainstream Hollywood movies or TV shows except in the event that I missed the broadcast of one and for some reason my DVR didn’t pick it up (happened a few times with Battlestar Galactica).

If we’re talking about downloading MUSIC… man… I don’t even really have a legitimate rationale for doing that, but I’m trying to become better and either buy legit physical copies or download MP3s from an online store. Some stuff is just out of print and nowhere to be found, though.

So, where do you stand on these sorts of issues? Be sure to let us know either in the comments below or in Film Walrus’ original article!

Grump Alert: Comedy Grumps at Julius Bloop’s New Site

June 25, 2009

I got news, comrades. I’m branching out. Or, well, I’ve been branching out. I’ll explain:

Julius Bloop, of Julius Bloop.com, asked me a while ago to write grumps for his comedy site.

“But I already write reviews, man. I got my own blog thing. You’ve seen it,” I explained. As he tried to retort, he tipped his martini glass too far and an olive dropped in my lap.

“I know, good shir, but thish shite is a comedy shite,” he slurred between hiccups. “Show you sshould write reviewsh of comedy moviesh onlyy.” He took a moment to belch, and I sat there thinking, rolling the estranged olive between my thumb and forefinger. I wasn’t sure if he was drunk or doing a poor Sean Connery.

Well, it couldn’t hurt, I thought. I can always link to them from Grump Factory. Each time I post a review on Bloop I can make a post here, alerting the common folk to its existence. A sort of symbiotic relationship, as it were.

I shook Mr. Bloop’s gloved hand in agreement, surprised to find his fingers bare. (Surely, the gent must have gloves with the fingers still attached somewhere.) After wiping the excess grease from our handshake on my handkerchief, I stood, dropped the oliva back in his drink, tipped my hat and took my leave of the establishment. Judging from the discordant music and screaming of the manager behind me, Mr. Bloopfound the place’s piano. I hurried my pace.

And that brings us to the present. His site recently relaunched with a fresh new coat of paint, along with my latest Comedy Grump available to read there – The Hangover.

It’s sort of a mystery movie. We don’t see the fun night in Vegas, we see the aftermath, when the friends are left with a bunch of baffling questions – where’d this baby come from? Where did their friend disappear to? Why are there guys shooting at them?

The movie stays fresh as your favorite muffin as they try to recount their night, discovering new leads and clues in their pockets and along their path of drunken destruction. Plot threads and gags get introduced constantly. It’s like a dumbass investigation movie. If Old School is the stupid, frat boy version of Fight Club, Hangover is the stupid, drunk version of Memento.

well. wanna get some bagels?

Grump Alert – Remembering Final Fantasy VIII

June 20, 2009

Can you believe that in a few months it’ll be almost TEN YEARS since the 9/9/99 release of Final Fantasy VIII? And unfortunately, those ten years have plagued the Playstation RPG with Internet douchebags ragging on Final Fantasy VIII for being a horse of a different color from the installments that preceded and followed it. It’s been, by far, the least-popular Final Fantasy from the latter six entries in the franchise, with fans citing just about everything aside from the graphics as an abomination.

But, really, FFVIII isn’t as awful as all of that. And finally there’s a thoughtful article that agrees with me on this.

I think it’s helped a lot of people put FFVIII in a new perspective now that it doesn’t have to compete with the ultra-success and expectations brought upon by FFVII and now that the people that played it when it was released have had more life experiences with which to relate to the complex themes of the game. Hopefully this article can inspire players to revisit or even visit this installment for the first time.

I also wanna take this opportunity to relate why FFVIII has such a tender place in my heart via an embarrassing high school memory. So FFVIII came out on a Thursday and I was sooooo stoked for it and got it on Day 1 and played a few hours of it that night and was on cloud fucking nine. Then I went to school the next day and… had a really unpleasant lunch period that heralded the beginning of the end of a friendship I’d had for a few years. It cut me so badly that I actually had to get up from the lunch table, go to the bathroom and cry in the stall. I felt miserable the whole rest of the day and when I went home I just buried myself in FFVIII for not only the rest of the day, but the whole weekend. I allowed myself to be swallowed up by it. Here, I was having a parallel high school experience, but instead of being a gibbering geeky mess, I was a cool soldier that got to fight giant mechanical spiders and summon magical creatures! It really helped me through a shitty time of my life and it was probably exactly the right game at exactly the right time for me.

I’m not expecting sob stories or anything, but maybe in the comments you can mention any interesting memories you have about Final Fantasy VIII as well! And remember to check out Pop Matters’ fantastic article about it.

And now, Faye Wong.