Final Fantasy VI Advance (Section A)
Final Fantasy VI, which many will fondly remember as Final Fantasy III from the SNES days, is considered by many to be the pinnacle of the series. It was created in a time when developers were finally beginning to understand the importance of intricate characterization, and shortly before the time when Tetsuya Nomura would reduce that characterization to angsty, zipper-laden fetishism. It was also the first Final Fantasy to take place outside of the generic fantasy setting that most RPGs of the time were fellating; someone at Square had finally made the stunning deduction that Elfland was the worst fucking idea for an RPG town ever, and you can feel Final Fantasy VI whispering its apologies with every factory, military base, and industrial mining town on its world map. A world map which would be, in the latter half of the game, completely broken open for the player to explore in whatever manner they saw fit. It’s no wonder Final Fantasy VI is remembered as a revolutionary piece of game design; if nothing else, it was created with a genuine understanding that RPGs, as a genre, should evolve.