Survival horror is pretty much dead. Ironic, I guess that it didn’t … survive. It was very much a product of its time, when pre-rendered graphics and static camera angles were the height of sophistication. And c’mon, how long could monsters jumping out of windows stay scary? Things are different now. Silent Hill has been franchised to death, though a dubious remake of the original creeps on its way. The Resident Evil series mutated into an action game in a weird cyclical cannibalistic situation — Resident Evil 4 spawned Gears of War which spawned Resident Evil 5 and, ah, the rest of this generation.
Although, really, Resident Evil’s been an action series since Resident Evil 2. Beyond a few jump scares it’s a straight-up shooter with a few puzzles sprinkled on top. The game’s packed with ammo and weaponry despite the rudimentary aiming system. You just hold R1 to aim, swivel in one spot to select a target and mash away on the X button. But hey, 11 years after release, Resident Evil 2 remains a tense, effective game. I still jump, my heart still races and I still remember where every monster and item is, and that doesn’t take away from the experience to this day. It’s snappy, simple and constantly rewarding.
So I think I’ll just spout out what I love about it.