Archive for the ‘Sonic’ Category

Sonic Colors – Don’t Hate That Hedgehog

November 15, 2010

Where's Antoine?

Sonic Colors takes a few cues from the Super Mario Galaxy games, which isn’t a bad idea — it’s a great one! Interplanetary travel, colorful aliens in need of rescue, helpful transformations for the hero and lovely orchestrated music… If Mario’s formula works for the Blue Blur to make a good game again then Sonic should ape the plumber on a more consistent basis as Sonic Colors is the hedgehog’s  best packaged video game in years (or months if you count the downloadable Sonic 4).

A hybrid of classic 2D Sonic platforming and the 3D business he’s been up to lately, Sonic Colors succeeds in each respect. The on-rails zoom-through-the-scenery parts thrill, while the jump-from-floating-square-to-floating-square parts challenge. Later levels “challenged” me enough to crush the Wiimote in my hands, though some of that frustration could be attributed to getting used to the game’s wonky jumping.

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Sonic the Hedgehog 4: Episode One – A New Hope

October 18, 2010

SONIC'S A TOUGH ACT TO FOLLOW

All weekend, all over the Internet, I’ve read complaints of Sonic’s physics. I had no idea what “Sonic’s physics” meant, and while playing Sonic the Hedgehog 4 Episode One I hardly saw what the big deal was. I figured it was just the endless whining and trolling of your typical Internet mob, combined with the victimized bawling of the Sonic fan crowd. Do these fans even know what they want anymore? Then, the more I played, and the more frustrated I got, it occurred to me.

Something’s wrong with Sonic’s physics.

Well, maybe not wrong. They’re different. Having replayed the entire original series earlier in the year, I should’ve noticed it earlier. Maybe I was so caught up in the whole “OH MY GOD SONIC IS BACK, BABY” fervor of Sonic the Hedgehog 4 I failed to notice a tiny thing like his … his physics. I mean, when was the last time anyone even mentioned video game physics since Half-Life 2?

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