Are you familiar with The Legend of Zelda? If not, then I must assume you either:
- A) are not a gamer
- B) do not and have never owned a Nintendo console
- C) are some kind of horrible Madden/Halo 2 sort of gamer
- D) have no soul
- E) some combination of the above
I mean, really. The Legend of Zelda is, uh, legendary among gamers. It’s possibly the holiest grail outside of the Mario franchise. A new Zelda game gets announced and people’s ears perk up. A new trailer is released and the Internet is deluged with opinionated superfans speculating where it might take place in the series’ timeline (don’t even start with me about that) and Tingle groupies demand to know if their favorite fairy man-child will show up.
Zelda‘s an almost instantly relatable experience among gamers. Remember the first time you pulled the Master Sword from its pedestal in the Temple of Time and became Adult Link? How about the first time you defeated Ganon? Or the first time you met the Princess Zelda? It’s in this way that I think it’s fair to liken Zelda to the Star Wars of video games. Hell, it can practically be a cult if you want it to be.
I say all this so the uninitiated among you can understand the shitstorm that was unleashed when Nintendo revealed its plans for the first Gamecube iteration of the venerated franchise. The Legend of Zelda: Wind Waker would be the first in the series to have a radical graphic departure from what the series had been known for. A switch to colorful, expressive, cel-shaded graphics made the group of Zelda fans hoping for a Zelda title more in the vein of the Gamecube tech demo released earlier nearly homicidal in their rage. Cries of “Zelda? More like Celda!” rang through the Internet for months. Even now, if you put your ear to your computer, you can hear the faint echoes of the fanboys gnashing their teeth at watching their pubescent fantasies of Link being in a “like, dark and shit” Zelda game being dashed against a rock by Nintendo. At the time.