Posts Tagged ‘Capcom’

E3 2011 Performance Review: Operation Raccoon City shoots, then shoots some more

June 15, 2011

Honor your favorite series by hunting down and killing its main character!

Looks like Resident Evil‘s gone the way of Kingdom Hearts. With the future of its main numbered series of games in question, Capcom took the franchise on the “spin-off” and “spin-off on handhelds” route while the brass flounders about with what they need to do to make Resident Evil 6 a success. I offer one tip: Don’t make it like Operation Raccoon City.

At least don’t make it like its single-player mode. Or cooperative campaign. Or whatever it was I played at the Sony booth. It was called “cooperative campaign”, but I could’ve sworn I was just playing by myself. There was nothing cooperative about it, despite a few human beings playing the same game (maybe?) next to me. No team-up attacks, no recovering each other, no helping each other out in any sort of way at all. But then if we did all that we’d be playing a lousier version of Left 4 Dead then, wouldn’t we?

So, what makes it lousy? It feels just like we feared it would: SOCOM with zombies. The exact same controls, the exact same layout, even the exact samey-same way levels are laid out. Hide behind chest-high barricades, shoot braindead zombies, occasionally toss a grenade out or change weapons once in a while. The same cookie cutter template that was prevalent all over E3 this year. Is this the only way to revitalize a flagging franchise? Farm it out to the West and turn it into a shooter?

Resident Evil fans may be happy to play a SOCOM mod of their favorite series, that is, if they’re fooled easily by nostalgic throwbacks like a word-for-word recreation of the intro from Resident Evil 2 and a guest appearance from Kendo’s gun shop. Hunters and Lickers return, too. That’s cool and all if you like nostalgia-mining, but then the camera pulls back and there you are controlling some new faceless jerk no one cares about, who spouts macho curse words out in true cliched modern shooter fashion. Nothing feels very Resident Evil about that, and unless it comes from Marcus Fenix or Cole Train, I’m damn tired of it.

Maybe I’m burned so badly because this was the number one game I was looking forward to most at this year’s show. Maybe I just played the wrong demo. There was no “co-op” to be found in this co-op mode. Capcom’s booth had a different demo, a competitive multiplayer mode complete with an announcer shouting out the play-by-play. I didn’t play that one, but I doubt I would have really garnered that different an experience from it. Or maybe that really is the mode to play! It’s not like I ever touched Assassin’s Creed: Brotherhood‘s single-player, and I love that game. So, I’ll try and keep a more open mind about this, but the fact that I knew exactly what Operation Raccoon City was going to be before even touching it left me disappointed, and maybe even a little disturbed. Am I that jaded or have games become that predictable?

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(grump alert) Mega Man Legends 3 confirmed for 3DS

September 29, 2010

Dreams do come true

First Duke Nukem Forever, now Mega Man Legends 3. All we need left is Half-Life 2: Episode 3, Shenmue 3 and ZOE3 … and life will be complete.

The folks over at Mega Man Network provide the much sought-after skinny, and a spiffy video too:

MEGA MAN LEGENDS 3 PROJECT KICKS OFF!!

Hi everyone! This is Masakazu Eguchi, director of MEGA MAN LEGENDS 3!

So, how about that Keiji Inafune special interview? Did you like that?

As you can see, Inafune is very enthusiastic about this project. And that new development style that he said he would go into more detail about later, I’m sure you won’t be disappointed by that. We think not only fans of the series, but anyone interested in Mega Man Legends will be like, “What? …OMG!!!”

When I and the rest of the staff first heard that were that we were doing this, we were shaking in our boots. All of us were asking our bosses, “Are you guys serious?”

But the proposition was interesting to say the least. So, now here we are making intense preparations and trying to stay on schedule.

…Having said that, there are so many details about the project that I am dying to tell all of you… but you’ll have to wait and let your imaginations run wild for just a little longer, until the Comic Con in New York next month!

Until then, I’ll use this blog to introduce to members of my team, and tell you a little about what’s going on here in the Dev Lab. I’ll do my best to update it at least once a week, so check back often!

I’m also looking forward to hearing comments from all of you!

Be sure to check out www.capcom-unity.com/devroom andwww.capcom.co.jp/rockman/dash3/ for more info!

I’ll be at NYCC next week, where I’ll do my best to glean new details about this. I’ll be firing on all cylinders for this game, and hopefully find out “how ans will have an opportunity to be part of the development process like never before as they interact directly with the team!”

We’re doing it, guys.

We’re gonna get Volnutt back down.

I'M. SO. HAPPY!!!

(grump alert) Mega Man Legends III – Finally Upon Us?

September 23, 2010
No Need for Volnutt

PS1 cult classics Mega Man Legends, Mega Man Legends 2 and their spin-off The Misaventures of Tron Bonne may finally get a sequel if a mysterious trail of tweets, innuendo and seemingly unrelated news are anything to believe.

Developer Capcom, primarily Mega Man co-creator Keiji Inafune, has been teasing us with the promise of a Mega Man Legends III for a decade now, since MML2 ended on a cliffhanger back in the year 2000. So we’ve been going “Yeah, yeah, sure, Capcom” and brushing any promise off as cruel playful teasing. Yet these latest developments set the Nets ablaze with new hope, and as a fan of the Mega Man Legends world I feel like I need to stoke the flames.

This link here provides the initial burst of new-found promise:

Hideki Kamiya, former director to some of Capcom’s biggest games, knows something we don’t know about Mega Man Legends. In a series of back-and-forth Tweets, Kamiya is teasing fans of the series that they will pleased with something coming down the pike. The first tweet is as follows (UPDATE: a much more accurate translation provided by TMMN):

“Oh, finally, I was introduced to Capcom’s Kawano-san today, who was also the maker of Rockman DASH. But when I told him the wish to “make a sequel to DASH” from a certain person, he gave me some sort of grin… If it’s good it’s good I suppose… Goodnight.”

“Just wait and see.”

..and then, in a followup Tweet:

“If you’re Dash fan, you’ll be happy soon.”

and another, in response to the tweet, “Don’t toy with our hearts like that Kamiya-san!”:

“…you gotta believe Kawano san!”

Here’s two more Tweets of interest to keep you on edge. The first tweet is in response to “Kamiya-san Why must you toy with our emotions? We NEED Dash 3”, to which Kamiya said:

“All I can tell is just wait!”

and the second, a response to “No Dash 3 at all, huh?”

“Just wait and see.”

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Mega Man 10 – The Robots Are All Right

August 8, 2010

Let’s cut to the (Rockman Battle and) chase. Mega Man 10 is not as good as Mega Man 9. Which is okay. Mega Man 9 was the result of 18 years of game design knowledge funneled into a perfect downloadable package. It spoke right to the cereal-munching, Saturday morning cartoon-watching kid in me. It is, in this reviewer’s humble opinion, the best Mega Man game, which makes it one of the best video games, and a tough act to follow.

Though Mega Man 10′s still pretty good!

speed racer and racer x

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E3 Day One: Stranger in a Strange Land

June 25, 2010

DISCLAIMER: Does not actually change anything.

For someone who grew up seeing E3 through the pages of EGM and later through the web pages of IGN you’d think it’d be a dream come true to actually be there at the Candyland of video games. Well, let me tell ya. It was an exhausting, mind numbing experience. Sensory overload the likes of which I’ve rarely seen, felt, smelled, touched or heard. Remember that episode of Batman Beyond where the bad guy goes deaf from the all the sounds of the city piercing his brain all at once and he screams in agony from it all?

Sorry, I got Batman Beyond on the mind since that Splice review. Great show.

But anyway, that was me. For three days! Surrounded by sweating nerds, servile booth babes and sycophantic industry types in a bombed out section of L.A. no one wants to be in, except for this one giant convention. Seriously, otherwise the place is a ghost town, which is a very weird (and scary) place to be in coming from New York friggin’ City.

Not that any of that matters really. E3 is about one thing: games. Lots and lots of games. And I got my grubby hands on all of them. Well, a lot of them. Not all of them. Off the bat I’ll say I missed Zelda: Skyward Sword, Marvel vs. Capcom 3 and Microsoft’s and Sony’s Wii-too nonsense. So if you’re looking for the umpteenth amount of armchair punditry for those — whoops. This is just one simple chump’s first visit to E3, trying to find something that wasn’t a derivative arm-waving simulator or a FPS about shooting foreigners.

But boy, does that Move controller look like a luminescent dildo or what?

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Bayonetta – Welcome To MY Fantasy Zone~

February 27, 2010

Hideki Kamiya isn’t a name that comes to mind when discussing auteur status (Kind of a theme here this week, er, month?), which sucks since the guy directed Capcom greats like Resident Evil 2 and Devil May Cry. True, that could be because there’s no meaningful throughline in Kamiya’s work. If there’s any message from him it’s to kick ass in the most beautiful, hyper-stylized fashion possible — or rather, to kick evil’s ass so beautifully it flies 1,000,000,000 miles into space before colliding with a million star-fueled explosions. Video games don’t need to make you cry with flowers, pulhoons and braids and stuff, sometimes they just need to make you feel like an all-powerful warrior, someone tough and flamboyant like Claire Redfield, a flaming wolf goddess, Viewtiful Joe or Dante — y’know. Characters.

Like Bayonetta!

You want to TOUCH me~?

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Tatsunoko vs. Capcom – Crossover Crazy

February 9, 2010

fred flintstone and george jetson would be FLIPPIN' OOOOUUUT

Tatsunoko vs. Capcom: Ultimate All-Stars, the latest in Capcom’s wacky-yet-honored Vs. series, arrives as the perfect palette cleanser between installments of the chess-like, rage-inducing Street Fighter IV. Like Nintendo’s fanservice-friendly Smash Bros. Brawl, Tatsunoko vs. Capcom relies on easy-to-learn, difficult-to-master gameplay and a heaping helping of nostalgia. Already familiar with Capcom’s stable of characters — Ryu, Chun-Li, Morrigan, Soki from Onimusha, Mega Man (in helmet-less Legends attire) and Viewtiful Joe (most likely in his last game appearance), etc. — it’s tough to get wistful over the Tatsunoko side, represented by a bizarre cast from the anime production company most famous over here for Macross, Speed Racer, and Samurai Pizza Cats. Sadly, characters from those properties aren’t in the game. Hopefully they’ll appear in a sequel?

Regardless, the anime characters — Ken the Eagle and Jun the Swan from Gatchaman, Doronjo and Yatterman-1 from Yatterman, Karas, a giant robot named Gold Lightan (?!) to name a few — blend in with the Capcom crew seamlessly. Heck, they’re all cut from the same melodramatic manga cloth anyway! And they all manage to endear themselves rather quickly despite knowing nothing about them beyond a few Wikipedia skims, and any cultural disconnect doesn’t matter once you see the crazy, funny, cool shit these characters can do. And hey … some of them are so … attractive …

Ooooohohohoho~~

AHEM UHHH WHERE WAS I

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